> I hope nothing,I only expect Mame can fix some old emulated drivers
Lets see... wish list It'll be great if they got Buggy Boy working, oh wait they have What about preserving those floppy based System 24 games, nope they're in there now too OK I'll be REALLY silly and wish for 'The Last Starfighter' Oh, no wait EVEN THAT is in too! Those are some absolutely amazing adds right there I guess its just turbo charging Derrick Renold's mind until we can faithfully sim-emulate the DL stuff and those games that that twat keeps dangling in frount of everyone at CAX every year left now - really can't think of anything else... Awesome work guys!
"A Plethora" of mahjong and gambling themed games for next year?
A fair number should work with existing drivers, albeit with some minimal updates to existing drivers. A good many those pcbs are likely easier to find and get compared to some of the mid 1980s Taito games or Data East DECO cassette cartridges.
>I guess its just turbo charging Derrick Renaud's mind until we can faithfully sim >-emulate the DL stuff.
Juergen B. was making headway earlier this year with pong emulation. He has a page for visiting to look over source code of some of the TTL parts.
Go back to posts/threads in January/February to see what Juergen was doing. The roadblock was emulating some of the analog hardware components used with the various games. Juergen took a break around second or third week in February. I hope Juergen returns later.
courtesy of Stephen: With Atari Pong pcb, Midway Winner pcb (both non-working, but maybe Midway Winner pcb could be repaired even though some parts are missing) and For-Play's Rally paperwork I am typing up a pcb layout for all 3 boards. The pcb layout will include capacitors, resistors, transistors and their respective values.
This will be a start towards documenting some of the dedicated 2 player only pong arcade games. Other 2-player only pong games Allied Leisure's Paddle Battle, PMC Table Tennis, Williams Paddle Ball are for later.
The 2/4 player pong pcbs will be parts documented later because those are slightly different.
> > in before someone mentions model 3.... > > Naturally you will be the only one mentioning it. That, and the real 720 joystick > support claimed by the massive market of one person.
Like Aaron said, Sega hardware is enjoyable to work with. It's the fans that are the buzzkill.
> I also hope some driver's graphic and sound can be fixed,include some shooting games
Especially Batsugun.
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
Many people will hope to add later CAVE games in 2011.
But don't worry, it is more realistic than finding complete DECO cassette or improving Model 3 with comfortable playing. many unofficial/illigal MAME will add quickly when some emulator will release a source. Look! the author of Sh*tMAME keeps waiting with salivating!!
"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow
> Donkey Kong Junior sounds fixed. They're still off.
Some usefull info there.
Do not p-mail me for help compiling my updates, ask on the board.
Do not request sound for your favorite game. I work on whatever, when I get around to it.
If you have schematics for discrete sound games not easily found on the net, I would be interested.
Apart from any updates to Sega drivers (my fav ha!), it'd be nice to see the screen tilt in World Grand Prix by Taito sorted, but I'd most of all like to see some sort of support for force feedback, although I realise the issues with platform independance etc will cause headaches.
Nope, I'm talking about the ones with overdubbed audio with heavy breathing and ridiculous sounding German voices, most of what is out there. Nothing like what you posted.
> Nope, I'm talking about the ones with overdubbed audio with heavy breathing and > ridiculous sounding German voices, most of what is out there. Nothing like what you > posted.
I'm unfortunate in that i don't know what you're talking 'bout. I fancy living Czech girls. Are you into those movies? Do you have a reference then?
>support for force feedback Actually, there is some hope on that front. Howard Casto (HowardC) wrote a program called Mame Hooker that can be used to interpret MAME's output system in order to do some fun things.
There aren't many drivers that send FFB data to the output system so right now it's pretty limited. Howard worked on a few drivers this spring but has taken a break to work on other projects. So hopefully he returns at some point to complete additional drivers or someone else takes an interest in it.
The output system isn't particularly exciting unless it's interpreted, and the only interpreter that implements FFB right now is Mame Hooker which is Windows only and not part of the official build. That might explain why there isn't a ton of interest to implement new outputs in the drivers.
I hope more improvements to discrete sounds; especially the walking sound in Mario Bros. to be 'improved' (lowered?)...It sounds too "loud" compared to the other in game sounds.
I don't recall the walk being that loud and overbearingly dominant in the arcades, but perhaps it's just faulty memory.
Regardless, the improvements and fixes to Donkey Kong Jr. have been tremendous and I'm very grateful for them.
I expect that mame becomes open source, opengl to do all the 3d work for some games, true threads for cpus, audio, and video, more decaps, and after all because mame target is acuracy it will be more slooooow than now, jajajajajajaja
> Many people will hope to add later CAVE games in 2011. > > But don't worry, it is more realistic than finding complete DECO cassette or > improving Model 3 with comfortable playing. > many unofficial/illigal MAME will add quickly when some emulator will release a > source. > Look! the author of Sh*tMAME keeps waiting with salivating!!
Mamedevs, correct me if I'm wrong, but hasn't Cave expressly forbidden their recent games from being emulated, like Ketsui?
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
> > support for force feedback > Actually, there is some hope on that front. Howard Casto (HowardC) wrote a program > called Mame Hooker that can be used to interpret MAME's output system in order to do > some fun things. > > There aren't many drivers that send FFB data to the output system so right now it's > pretty limited. Howard worked on a few drivers this spring but has taken a break to > work on other projects. So hopefully he returns at some point to complete additional > drivers or someone else takes an interest in it. > > The output system isn't particularly exciting unless it's interpreted, and the only > interpreter that implements FFB right now is Mame Hooker which is Windows only and > not part of the official build. That might explain why there isn't a ton of interest > to implement new outputs in the drivers.
>>>>>>>>>>>>>>>>>>>>>>>
bdam I was unaware of this. This is very exciting. Is there any way you can provide a link to maybe another thread discussing this development from HC?
> > Many people will hope to add later CAVE games in 2011. > > > > But don't worry, it is more realistic than finding complete DECO cassette or > > improving Model 3 with comfortable playing. > > many unofficial/illigal MAME will add quickly when some emulator will release a > > source. > > Look! the author of Sh*tMAME keeps waiting with salivating!! > > Mamedevs, correct me if I'm wrong, but hasn't Cave expressly forbidden their recent > games from being emulated, like Ketsui?
Ketsui recent? It's a game of 2002 and we are in 2011...
Ms. Pac-Man/Galaga Class Of 1981 (V1.05, V1.06, V1.07, if they exist) Jr. Pac-Man (turbo speed dump)
Full emulated sound and/or speech support for: Gorf Wizard Of Wor Q*Bert Q*Bert's Qubes Reactor
Miscellaneous support: Full access to every service mode not currently supported, especially sound tests. A rewrite on the rom search engine to prevent slowdowns (ex. MAMEUIFX32) Save state support for remaining games that don't have it.
I'll make one more prediction: At least half of all the NEO-GEO will have to redumped, again.
> Full emulated sound and/or speech support for: > Gorf > Wizard Of Wor > Q*Bert
Ah, yes. I almost forgot - Votrax SC-01 emulation would be really nice (though alas I think Lord Nightmare's busy with other priorities atm, and that's not an easy one to tackle so I certainly don't blame him).
Speaking of Q*bert, it would be great to finally resolve the input problem so we can actually play the game the way it was meant to be played on a cabinet with a U360 analog map (that one should have never been marked "resolved").
About the only thing I could really hope for would be save state support for all possible games.
Or...the satirical future, Mwahahahahahaha!!
MAME gets 6000 new 32-byte PROM dumps and decapped chips to void the current zip files and annoy the pokerom kiddies.
Shoot-em-ups moved to Shmupmame after Cave classes all of its games as 'recent' (even from 1995) and bans them from being in the official build.
A non-CPU game like Pong is added to MAME, running at 0.23 frames per second on a 4GHz Core2Duo.
MAME drops support for 32-bit builds, as the final straw for pokerom-do-Brasil (and my ageing Prescott-era Celeron at the same time).
3551 stupid gambling games, are added whilst the actual hardware remains unknown and broken (like the ARM-based video slots), along with mechanical reel games with no display, no reel strip artwork, and just a couple of LEDs in 7-segment formations (like the S-Plus someone was working on years ago but didn't add).
684 mahjong/pr0n games added to the Nichibutsu drivers in their full dithered 256 color glory.
Super Duper Hyper Street Fighter Turbo with V-Tec-just-kicked-in-Yo ROMset added, where you can do 63-hit custom air combos in 4 seconds by madly bashing the buttons Track and Field style. Apocalypse is also selectable via a Konami code and can do moves nine times faster than on X-Men vs SF, and can jump; when he lands, he shakes the ground causing anyone who didn't jump to bounce on the ground like in Mario 3, causing a free hit/combo. The drill can also home in to players who attempt to jump it if performed as a Super move, and Apocalypse can turn around so no-one can cheat by hitting him in the back of the arm and/or head.
Ah, what the hell.. you know what? I'll play. Note these are uneducated guesses by someone who is NOT in the know, and these guesses are not to be taken as any kind of reasonable guess as to what the MAME team will or won't do, nor should it be taken as prodding in the general direction of anyone on the staff.
That said, here're my semi-sane predictions for 2011 and MAME:
1. More improvements on discrete audio, especially on the early Nintendo stuff, as MAME edges in ever closer towards perfection.
2. At least one laserdisc title being added, with cackling from assorted MAMEdevs when someone complains about the HD space consumption.
3. There will be no major work done on Model 3, 720, racing shifters, or other projects where people show a habit of all but verbally assaulting MAMEdevs.
4. A certain cheat system still remains on the fringes of sanity.
Here's something a little more out there:
5. Decoupling of the MAMEUI front-end from the emulator backend in order to make maintenance easier in the long term.
Here's the wacky stuff:
6. I predict one slightly newer CAVE title makes it into MAME at a completely unplayable speed due to system requirements. Complaining ensues to the point the forums here are choked.
7. Aaron Giles is promoted to take over the Microsoft Game Room project (with the current owner out of business, MS would have to take it over in order to see it succeed even partially). His leadership skills cause a complete revival of the project, making him a leading candidate for US president for the next election.
8. Konami stops ripping us off on the Castlevania: Harmony of Despair DLC, if only because they'll have run out by next year.. okay, not technically MAME-related, but it's still on my mind.
Okay, that.. about covers it. A good chunk of that is tongue-in-cheek, but we'll see where things stand in a year.
> 8. Konami stops ripping us off on the Castlevania: Harmony of Despair DLC, if only > because they'll have run out by next year.. okay, not technically MAME-related, but > it's still on my mind.
Hey, I'm willing to do anything to help IGA prove he can make money, given we've now been shown the alternative. Seriously, Lords of Shadow may be worse than CV64 - at least CV64 was identifiably Castlevania.
To get MAME to stop reminding me of games that I don't have, want, or need, according to the audit from release to release (ex. gtfrk3ma. The audit tells me that I don't have the whole game.) That's right, I. Don't. Need. It.
Okay, I'll admit it-- LoS was a complete and utter disaster for fans. I wouldn't have been quite as offended if they hadn't tried to pass it off as a Castlevania reboot while killing everything good about the series.
In that sort of vein, I guess you do have a point-- if buying all that DLC is the only way to prove I want more of the original series in 2D form.. well.. I guess it's worth putting some money in as an investment for a future more desired.
Doesn't make me any happier about the prices, though.
> I just thought of one more thing to fix in 2011: > > To get MAME to stop reminding me of games that I don't have, want, or need, according > to the audit from release to release (ex. gtfrk3ma. The audit tells me that I don't > have the whole game.) That's right, I. Don't. Need. It.
MAME does not do that. That is a function of your front end.
> Super Duper Hyper Street Fighter Turbo with V-Tec-just-kicked-in-Yo ROMset added, > where you can do 63-hit custom air combos in 4 seconds by madly bashing the buttons > Track and Field style. Apocalypse is also selectable via a Konami code and can do > moves nine times faster than on X-Men vs SF, and can jump; when he lands, he shakes > the ground causing anyone who didn't jump to bounce on the ground like in Mario 3, > causing a free hit/combo. The drill can also home in to players who attempt to jump > it if performed as a Super move, and Apocalypse can turn around so no-one can cheat > by hitting him in the back of the arm and/or head.
> > IIRC that was against the rules about frontends for mame > > Well, whatever's doing that, it's not MAME. (Might be ClrMAMEPro or ROMCenter or some > really annoying frontend, but it's not MAME).
it might be -verifyroms *, the heuristic for only telling you about bad sets if you actually have the set is not always 100% accurate.
An automated test would be good for that, it would have to run a -verifyroms * after setting up a roms directory with each game in turn.
> it might be -verifyroms *, the heuristic for only telling you about bad sets if you > actually have the set is not always 100% accurate. > > An automated test would be good for that, it would have to run a -verifyroms * after > setting up a roms directory with each game in turn.
Later-model FEs do this I'm pretty sure. GameEx, for example.