Re: Thanks. Don't know why, but I'm getting an error with your file.
Ok, may I suggest starting from the start and going through these steps one by one.
http://gamingnos.blogspot.com/2011/10/quick-start-mame-hlsl-filt ...
|
EmuChat
|
jclampy
|
11/22/11 01:41 AM
|
Re: Thanks. Don't know why, but I'm getting an error with your file.
1. Check that your video card supports atleast pixel shader 3.0
Sorry, can't think of a quick/easy way to find that out at the minute. Maybe look up ...
|
EmuChat
|
jclampy
|
11/22/11 12:58 AM
|
Re: ......blinks.......
> - there being any question JClampy was anything but a user (DOH!)
Hmm, would expect a bit more than 'user', definately 'tinkerer', would like to ...
|
EmuChat
|
jclampy
|
11/20/11 04:24 AM
|
Might need some help to make progress...
This is where I am at with version 3.0 and one issue is blocking reaching it's full potential.
I am using MAME's Border Artwork feature to implement ...
|
EmuChat
|
jclampy
|
11/19/11 09:25 AM
|
All good.
Thanks for the quick responses, I have now ammended my credit list at the top of this thread and also on my blog pages.
While I have your ear Mr. Do, ...
|
EmuChat
|
jclampy
|
11/18/11 05:08 AM
|
Re: Call your bluff.
Ah, thanks for that. Not that I pay much attention to release notes but I went from version 0.131 to 0.143u1
Anyway, since I am not part of the 'in c ...
|
EmuChat
|
jclampy
|
11/18/11 04:40 AM
|
Call your bluff.
Actually B2K24, why not list who the HLSL developers are so that we all know.
|
EmuChat
|
jclampy
|
11/18/11 02:32 AM
|
Re: JClampy's Custom MAME HLSL Setups
> Just for the record, the author of the HLSL system asked that I mention that jclampy
> is not the developer of the HLSL system.
I don't beli ...
|
EmuChat
|
jclampy
|
11/17/11 07:42 PM
|
Re: JClampy's Custom MAME HLSL Setups
I have changed the poll on my blog because the previous poll did not reflect information that was helpful in regards to moving towards version 3.0 of ...
|
EmuChat
|
jclampy
|
11/17/11 04:38 AM
|
Can this be converted over? *DONE*
Hi Krick,
Thankyou very much, that should do nicely.
Edit1:
Oh no, my existing .lay file setup is using bounds x & y & width & height. ...
|
MAME Artwork: Official
|
jclampy
|
11/16/11 06:44 AM
|
How is NEO GEO stretching done?
Hi,
I am interested in what .lay file commands would give the effect of stretching a game image to fill the screen the same way that the NEO GEO '304 ...
|
MAME Artwork: Official
|
jclampy
|
11/16/11 06:02 AM
|
Re: Wuss Alert - I get wonky from some games
Usually I only notice increased eye fatigue from looking at a display of 60Hz instead of 75Hz or higher.
Never felt nausea from gaming until I recent ...
|
EmuChat
|
jclampy
|
11/10/11 10:09 PM
|
Re: JClampy's Custom MAME HLSL Setups
Thankyou for telling me that I will change it shortly.
|
EmuChat
|
jclampy
|
11/09/11 12:56 AM
|
Re: JClampy's Custom MAME HLSL Setups
I have confirmed that my 'version 2.0' is fully compatible with Horizontally orientated 320x240 and Vertically orientated 240x320 games. I have create ...
|
EmuChat
|
jclampy
|
11/08/11 11:55 PM
|
Re: Needs more "bleed" artifacting....
I think it curves in the Z-Axis but don't quote me on that.
For the definitive answer you should probably ask 'Just Desserts' on the MESS forums. May ...
|
EmuChat
|
jclampy
|
11/08/11 12:50 PM
|
Re: JClampy's Custom MAME HLSL Setups
Hmm, no response about widescreen resolutions.
Ok, I have made a custom border for 1440x900 resolution and attached it to the NEO GEO post on my blog ...
|
EmuChat
|
jclampy
|
11/07/11 12:14 AM
|
Re: Scanlines <> Pixel
Hi LowRezzz,
> How can get, to match the scanlines with the pixel?
Here is a quote from 'Just Desserts':
scanline_size: Globally affects the sca ...
|
EmuChat
|
jclampy
|
11/06/11 11:40 AM
|
Re: And, some images of my own....
Hi Outrun2006,
Although someone maybe able to answer your question, maybe you could also try here:
http://forums.bannister.org/ubbthreads.php?ubb=p ...
|
EmuChat
|
jclampy
|
11/06/11 11:23 AM
|
JClampy's Custom MAME/HLSL Setups (Version 3.0 released)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Finding correct settings that work with each different resolution is a long, diffic ...
|
EmuChat
|
jclampy
|
11/06/11 10:10 AM
|
Can disable 'windows' keys in MAME?
Hi all,
Just wondering if anyone knows if it is possible to disable the 'Windows' keys on the keyboard while using MAME? Is there a way MAME can disa ...
|
EmuChat
|
jclampy
|
11/04/11 09:53 PM
|
Re: Metal Slug and/or NeoGeo Question
No worries, if you choose "screen stretched (304x224)" then it fills the screen with no black borders top/bottom/left/right at all and every ...
|
EmuChat
|
jclampy
|
11/03/11 12:54 PM
|
Metal Slug and/or NeoGeo Question
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First this question came about because I noticed some distort ...
|
EmuChat
|
jclampy
|
11/03/11 12:02 PM
|
Re: Arcade Monitor specifications 'pixels'?
So in this example, would '400 pixels' in the manual signify this limit?
I would guess that that number is only for 'active' pixels since they also s ...
|
EmuChat
|
jclampy
|
10/31/11 11:53 PM
|
Arcade Monitor specifications 'pixels'?
I am trying to get my head around this stuff and maybe someone can help clear this up for me.
In this example I will use a 'standard pitch' Wells Gar ...
|
EmuChat
|
jclampy
|
10/31/11 11:11 PM
|
Re: Skull & Crossbones
Ah, so the 'very tall, skinny pixels' would mean that it wouldn't appear distorted as it does at 4:3 aspect ratio on a computer monitor?
|
EmuChat
|
jclampy
|
10/31/11 10:50 PM
|