Search results for query: couriersud (26 - 50 of 56)
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. Re: SDL Multithreading or build issue?

> SDL2 -video=accel should gain you more performance than -mt anyway. And it's not like > -mt affects if e.g. Blitz/Gauntlet/Crusin' use multipl ...
EmuChat couriersud 12/26/14 02:12 PM
. Re: What IDE?

> > > Just out of interest, what IDE are the MAME devs here using (and anyone else, for > > > that matter)? > > > > > ...
EmuChat couriersud 06/21/14 02:28 AM
. Re: Noticed some slow-downs....

Tempest is back at 800% - see recent commit
EmuChat couriersud 04/19/14 02:51 PM
. Re: Noticed some slow-downs....

It certainly can :-) My limiting factor is time. The current code documents exactly how the hardware works, provides cycle exact keyboard and potenti ...
EmuChat couriersud 04/19/14 12:38 PM
. Re: Noticed some slow-downs....

> Is that with or without perfect interleave? With perfect interleave.
EmuChat couriersud 04/19/14 12:06 PM
. Re: Noticed some slow-downs....

> Now Donkey Kong is having a little tiny crack sound. Little there and there. I think > the sound is little high to where it wanna start crack ...
EmuChat couriersud 04/19/14 03:05 AM
. Re: Noticed some slow-downs....

> - there was some Popeye stuff done in .153 . I have HLSL off, and it's slightly > hiccuping. > Basically, are these going to get better? I ...
EmuChat couriersud 04/19/14 03:03 AM
. Re: Noticed some slow-downs....

Now using m_icount = 0; return; in device_execute of Pokey gets us to Average speed: 556.56% (29 seconds) We will never hit 2000%. The pokey em ...
EmuChat couriersud 04/19/14 02:59 AM
. Re: Noticed some slow-downs....

With MCFG_QUANTUM_PERFECT_CPU("maincpu") Average speed: 380.21% (29 seconds) Without Average speed: 800.20% (29 seconds) So quantum per ...
EmuChat couriersud 04/19/14 12:39 AM
. Re: Noticed some slow-downs....

> Another solution would be to not convert it to a pattern that requires cycle exact > scheduling. Reading from a sound device (which pokey wa ...
EmuChat couriersud 04/18/14 09:44 PM
. Re: Noticed some slow-downs....

> It's a kludge to fix a bug that was introduced a while back. There was no bug ... pokey had been converted to a cpu device and now faces the sa ...
EmuChat couriersud 04/18/14 05:09 PM
. Re: Couriersud is a net list machine.....

Some more beef on matrix (or problem) sizes and performance: Citing from http://vtb.engr.sc.edu/vtbwebsite/downlo...a%20Methods.pdf "We have ...
EmuChat couriersud 02/08/14 12:05 AM
. Re: Couriersud is a net list machine.....

> Hopefully you'll figure out some way of running the calculations on a gpu We had some discussions on solving linear equations recently. The typ ...
EmuChat couriersud 02/07/14 08:06 PM
. Re: Couriersud is a net list machine.....

> > I've been keeping track (as best as I can understand it). Are we going to see DICE > > merge with MAME? > > My understanding is ...
EmuChat couriersud 02/06/14 09:33 PM
. Re: Net list questions

> > With the new netlist code also newbies should be able to translate schematics into > > netlists. Just because you only take e.g. R38, ...
EmuChat couriersud 12/24/13 04:17 PM
. Re: Net list questions

> > I don't know if the net_list code could eventually interact with current MAME > > artwork of handling visual backlit lamps of wall gam ...
EmuChat couriersud 12/24/13 04:13 PM
. Re: That time of year again

EmuChat couriersud 12/03/13 09:01 PM
. Re: Net list questions

> Netlist is purely for discrete games; as I understand it it's over-accurate and > under-performant for discrete sound. But we may yet be surpr ...
EmuChat couriersud 11/23/13 11:39 PM
. Re: MAME A.I. - asteroids client

The c't competition used vector ram contents.
EmuChat couriersud 04/27/11 09:08 PM
. Re: Here's a good example of how the colors in Popeye are different

> You missed my post below, saying I have a 27" arcade multisync, and a 27" CGA arcade > monitor, and both look the same with MAME run ...
EmuChat couriersud 03/20/11 03:42 PM
. Re: Here's a good example of how the colors in Popeye are different

> than in MAME. Is MAME inaccurate? No. Mame computes the R,G,B voltage levels send to the monitor. Implicitly it is assumed that all arcade moni ...
EmuChat couriersud 03/19/11 03:10 PM
. Re: Mario Walking...0.141u2

Walking sound is mixed in via 22k resistors and the other sounds are mixed in via >= 100k. That's at the origin. There are quite a number of threa ...
EmuChat couriersud 02/12/11 03:12 PM
. Re: Computer Cooling Fan Question

You're question would be more suited for a forum on a dedicated hardware site. The fans are there for a reason. If you remove the CPU fan, the CPU wi ...
EmuChat couriersud 02/12/11 02:38 PM
. Re: cocktail display question

> Is it possible to *easily* make both images in cocktail mode display right side up? > Further, is it *easy* to enable this for all games that ...
EmuChat couriersud 01/27/11 09:40 PM
. Re: How to change refresh rate in MAME drivers?

> > or an > > MCFG_SCREEN_RAW_PARAMS() line, in which case you shouldn't touch it > > So, drivers with this cannot be changed?Why? ...
EmuChat couriersud 01/26/11 09:45 PM

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