Re: SDL Multithreading or build issue?
> SDL2 -video=accel should gain you more performance than -mt anyway. And it's not like
> -mt affects if e.g. Blitz/Gauntlet/Crusin' use multipl ...
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couriersud
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12/26/14 02:12 PM
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Re: What IDE?
> > > Just out of interest, what IDE are the MAME devs here using (and anyone else, for
> > > that matter)?
> > >
> > ...
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couriersud
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06/21/14 02:28 AM
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Re: Noticed some slow-downs....
Tempest is back at 800% - see recent commit
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couriersud
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04/19/14 02:51 PM
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Re: Noticed some slow-downs....
It certainly can :-)
My limiting factor is time. The current code documents exactly how the hardware works, provides cycle exact keyboard and potenti ...
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couriersud
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04/19/14 12:38 PM
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Re: Noticed some slow-downs....
> Is that with or without perfect interleave?
With perfect interleave.
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couriersud
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04/19/14 12:06 PM
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Re: Noticed some slow-downs....
> Now Donkey Kong is having a little tiny crack sound. Little there and there. I think
> the sound is little high to where it wanna start crack ...
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couriersud
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04/19/14 03:05 AM
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Re: Noticed some slow-downs....
> - there was some Popeye stuff done in .153 . I have HLSL off, and it's slightly
> hiccuping.
> Basically, are these going to get better? I ...
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couriersud
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04/19/14 03:03 AM
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Re: Noticed some slow-downs....
Now using
m_icount = 0;
return;
in device_execute of Pokey gets us to
Average speed: 556.56% (29 seconds)
We will never hit 2000%. The pokey em ...
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couriersud
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04/19/14 02:59 AM
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Re: Noticed some slow-downs....
With MCFG_QUANTUM_PERFECT_CPU("maincpu")
Average speed: 380.21% (29 seconds)
Without
Average speed: 800.20% (29 seconds)
So quantum per ...
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couriersud
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04/19/14 12:39 AM
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Re: Noticed some slow-downs....
> Another solution would be to not convert it to a pattern that requires cycle exact
> scheduling.
Reading from a sound device (which pokey wa ...
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couriersud
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04/18/14 09:44 PM
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Re: Noticed some slow-downs....
> It's a kludge to fix a bug that was introduced a while back.
There was no bug ... pokey had been converted to a cpu device and now faces the sa ...
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couriersud
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04/18/14 05:09 PM
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Re: Couriersud is a net list machine.....
Some more beef on matrix (or problem) sizes and performance:
Citing from
http://vtb.engr.sc.edu/vtbwebsite/downlo...a%20Methods.pdf
"We have ...
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couriersud
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02/08/14 12:05 AM
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Re: Couriersud is a net list machine.....
> Hopefully you'll figure out some way of running the calculations on a gpu
We had some discussions on solving linear equations recently. The typ ...
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couriersud
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02/07/14 08:06 PM
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Re: Couriersud is a net list machine.....
> > I've been keeping track (as best as I can understand it). Are we going to see DICE
> > merge with MAME?
>
> My understanding is ...
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couriersud
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02/06/14 09:33 PM
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Re: Net list questions
> > With the new netlist code also newbies should be able to translate schematics into
> > netlists. Just because you only take e.g. R38, ...
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couriersud
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12/24/13 04:17 PM
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Re: Net list questions
> > I don't know if the net_list code could eventually interact with current MAME
> > artwork of handling visual backlit lamps of wall gam ...
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couriersud
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12/24/13 04:13 PM
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Re: That time of year again
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couriersud
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12/03/13 09:01 PM
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Re: Net list questions
> Netlist is purely for discrete games; as I understand it it's over-accurate and
> under-performant for discrete sound. But we may yet be surpr ...
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couriersud
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11/23/13 11:39 PM
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Re: MAME A.I. - asteroids client
The c't competition used vector ram contents.
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couriersud
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04/27/11 09:08 PM
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Re: Here's a good example of how the colors in Popeye are different
> You missed my post below, saying I have a 27" arcade multisync, and a 27" CGA arcade
> monitor, and both look the same with MAME run ...
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couriersud
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03/20/11 03:42 PM
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Re: Here's a good example of how the colors in Popeye are different
> than in MAME. Is MAME inaccurate?
No. Mame computes the R,G,B voltage levels send to the monitor. Implicitly it is assumed that all arcade moni ...
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couriersud
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03/19/11 03:10 PM
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Re: Mario Walking...0.141u2
Walking sound is mixed in via 22k resistors and the other sounds are mixed in via >= 100k. That's at the origin.
There are quite a number of threa ...
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couriersud
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02/12/11 03:12 PM
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Re: Computer Cooling Fan Question
You're question would be more suited for a forum on a dedicated hardware site.
The fans are there for a reason. If you remove the CPU fan, the CPU wi ...
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couriersud
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02/12/11 02:38 PM
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Re: cocktail display question
> Is it possible to *easily* make both images in cocktail mode display right side up?
> Further, is it *easy* to enable this for all games that ...
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couriersud
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01/27/11 09:40 PM
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Re: How to change refresh rate in MAME drivers?
> > or an
> > MCFG_SCREEN_RAW_PARAMS() line, in which case you shouldn't touch it
>
> So, drivers with this cannot be changed?Why? ...
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couriersud
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01/26/11 09:45 PM
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