Search results for query: LazyCat (26 - 41 of 41)
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Subject Forum Poster Posted on
. Re: Combined build

> I think mech games should be left out as I always looked at them as a nusance. Left out from what? Source code, binary? The point is to make c ...
EmuChat LazyCat 05/07/12 11:37 PM
. Re: Combined build

>> Apparently you haven't seen what we've been doing at all. #ifdef MESS hasn't existed for well over a year now. There is one single object-ori ...
EmuChat LazyCat 05/07/12 11:19 PM
. Re: Combined build

>> If you look at what MAMEdev's actually shipping, you'll see that we've been converting the entire codebase from fake OO with macros to real O ...
EmuChat LazyCat 05/07/12 07:47 PM
. Re: Combined build

>> It's as accurately representing the actual game state as much as possible. Thus why things such as MAMEHooker are supported, such as they are ...
EmuChat LazyCat 05/07/12 07:39 PM
. Re: Combined build

> Guess what? It already is. Drivers can be EASILY removed before compilation. There's > no point in separating drivers out into, say, DLL files ...
EmuChat LazyCat 05/07/12 05:37 PM
. Re: Combined build

>> LazyCat is almost certainly Abracadabra, if you remember that dude (Haze agrees with this analysis, for those of you who listen to him rather ...
EmuChat LazyCat 05/07/12 05:23 PM
. Re: Combined build

> Remove the Neo Geo games? All the artwork as well?Blasphemy! Glad you are not in > charge I understand your reason, let me explain mine. I ...
EmuChat LazyCat 05/07/12 05:08 PM
. Re: Combined build

>> Given that a majority of users (and devs) don't want the combined build, and that it would greatly increase bandwidth costs for MW and our ot ...
EmuChat LazyCat 05/07/12 03:26 PM
. Re: Combined build

>> you do know that what you says is *exactly* what MESS already does? maybe you shall check what you're talking about, before posting > how ...
EmuChat LazyCat 05/07/12 02:53 PM
. Re: Combined build

I believe you could have the best of both worlds. MESS and MAME can be united, yet become even more separated than before. Why not have C64 or NES b ...
EmuChat LazyCat 05/07/12 12:42 PM
. Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?

I see you are surprised about re-write for what seems like a huge effort where there is no any personal gain, only I never told you what is my build r ...
Programming LazyCat 04/29/12 12:51 AM
. Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?

> I have stated the reason it was done, but you are free to agree or disagree as you > see fit. > You said the reason was to make it univer ...
Programming LazyCat 04/28/12 06:18 PM
. Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?

> The port definition in the driver states the size, and MAME converts it. Why would > you want to redo the work in 1000s of drivers? > > ...
Programming LazyCat 04/27/12 06:02 AM
. Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?

> It is the range passed from the OS layer to MAME which then gets converted to the > port value needed by the game driver. Which can be anythin ...
Programming LazyCat 04/26/12 07:13 PM
. Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?

R. Belmont, Except C/C+, what else is there to know? Surely you must have opinion on the subject regardless of whether or not you are aware of the cu ...
Programming LazyCat 04/26/12 03:21 PM
. Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?

Bryan Ischo, Please point me at what file(s) are you looking at and what variables? What data type is used to store that value? I would expect the ...
Programming LazyCat 04/26/12 01:41 PM

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