Re: Flip Queue Size
Oh, right. I didn't know that. But it's still not really the native resolution of the game. For example "Vs. Super Mario Bros." goes to 640x ...
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EmuChat
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DaRayu
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04/24/13 09:52 PM
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Re: Sound propblems with vsync and games >= 60 Hz
Is there an option in MAME that can circumvent this somehow? And why doesn't it happen if the game is set to less than 60Hz?
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EmuChat
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DaRayu
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04/24/13 08:09 PM
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Re: Flip Queue Size
> Have you played with the usb polling rate?
My keyboard isn't USB, it's the old style. Do you think this could have any influence? Are PS2 keyboa ...
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EmuChat
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DaRayu
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04/24/13 04:27 PM
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Re: Which supergun to take?
> I don't know what you want a Supergun for if you're not going to use the controls on
> it anyway. Being focused on "a Supergun" you' ...
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EmuChat
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DaRayu
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04/24/13 03:17 PM
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Sound propblems with vsync and games >= 60 Hz
Does the following happen to you too? When you play a game in MAME and have vsync enabled and if your monitor is set to 60 Hz and the game runs at 60 ...
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EmuChat
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DaRayu
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04/22/13 11:33 PM
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Re: Which supergun to take?
> > Also I'd like to know: How are the coin insert and the start button implemented in
> > this case?
>
> Same as every other contr ...
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EmuChat
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DaRayu
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04/22/13 11:22 PM
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Re: Input lag
> However, using Donkey Kong and 1943, I found that the time
> from the caps lock LED coming on to the first apparent on-screen action (first ju ...
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EmuChat
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DaRayu
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04/22/13 10:51 PM
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Which supergun to take?
I'm thinking about finally buying one of those superguns so that I can play "Street Fighter II" on the original hardware.
That's why I'd li ...
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EmuChat
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DaRayu
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04/21/13 10:28 PM
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Re: Flip Queue Size
Well, the good news are: The patch actually works on my system. Again, I changed the versions back to back:
mame suprmrio -waitvsync
still just react ...
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EmuChat
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DaRayu
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04/21/13 06:54 PM
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Re: Flip Queue Size
Thanks. What's with the additional code?
if (video_config.waitvsync || video_config.syncrefresh)
etc.
In my version, I just replaced the D3DPRESENT_ ...
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EmuChat
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DaRayu
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04/21/13 11:51 AM
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Re: Flip Queue Size
> Anyway, in case you wanted to test, I can compile a MAME binary that bypasses the
> normal D3D flip method by manually waiting for v-sync and ...
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EmuChat
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DaRayu
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04/20/13 01:59 PM
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Re: Flip Queue Size
I tried. It produces the same results.
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EmuChat
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DaRayu
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04/19/13 10:13 PM
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Re: Flip Queue Size
Yes, this would maybe help. I would need 32 bit. Thanks.
By the way, what do you mean with this:
> Well of course you can force v-sync off from t ...
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EmuChat
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DaRayu
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04/19/13 08:09 PM
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Re: Flip Queue Size
I use Windows XP for this.
If the D3DPRESENT_INTERVAL_ONE issue is really the problem, can this be changed globally for the ATI card or for DirectX?
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EmuChat
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DaRayu
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04/19/13 11:53 AM
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Re: Flip Queue Size
Yesterday, I did some more tests. And it's true what I assumed: Direct3D with vsync lags only in fullscreen mode. If I use windowed mode, the results ...
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EmuChat
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DaRayu
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04/19/13 08:38 AM
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Re: Flip Queue Size
Vsync is, as far as I see it, just as smooth as triple buffering. No tearing or stuttering. I haven't seen anything that triple buffering can that vsy ...
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EmuChat
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DaRayu
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04/18/13 02:28 PM
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Re: Flip Queue Size
> well im grateful for your thread because i went off and did some tests of my own with
> the game galaga'88
How did you do your tests? The sam ...
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EmuChat
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DaRayu
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04/18/13 12:52 PM
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Re: Flip Queue Size
Thanks for all the answers. I feared that nobody will be interested, but it's nice to see that so many people contribute to it.
@R. Belmont:
Now th ...
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EmuChat
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DaRayu
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04/18/13 12:32 AM
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Re: Input lag
> Regarding D3D, was that on an ATI/AMD Radeon card?
Indeed, it's an ATI Radeon HD 4550.
> Those currently have a series of
> 3D driver bu ...
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EmuChat
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DaRayu
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04/15/13 10:30 PM
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Re: Input lag
> I've never seen anyone figure out all the best settings to reduce it meaningfully. If
> you figure it out let us know but I don't think anyone ...
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EmuChat
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DaRayu
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04/14/13 11:18 PM
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Re: Input lag
> There are several brutal rapes of the MAME codebase floating around in the name of
> reducing lag; this does not improve the reputation of peo ...
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EmuChat
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DaRayu
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04/14/13 05:36 PM
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Re: Input lag
> Did you bother to do a forum search "input lag"
Yes. There was some moron who complained about input lag without providing any real de ...
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EmuChat
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DaRayu
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04/13/13 02:10 PM
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Re: Input lag
> Input lag in MAME is a subject with a certain history, that's just begging to turn
> into a shitstorm.
Why? It's something that can objectiv ...
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EmuChat
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DaRayu
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04/11/13 11:47 PM
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Re: Input lag
OK, seriously: How come that my last few posts were pretty much ignored? When I registered here and asked a question, I always got an answer pretty qu ...
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EmuChat
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DaRayu
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04/11/13 10:57 PM
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Re: Input lag
I've done some tests on input lag myself now. I'll check the material tomorrow. Is anybody interested in reading the results then?
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EmuChat
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DaRayu
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04/10/13 11:17 PM
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