Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
> I'm starting to find your posts somewhat abrasive.
I was afraid you would think that, but no, in fact I'm simply struggling to communicate with y ...
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The Loony Bin
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LensLarque
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10/09/18 02:29 PM
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Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
How the game play in MAME is what I'm talking about, this is what matters to everyone, and why to attend to the matter of lag things like frame_delay ...
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The Loony Bin
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LensLarque
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10/09/18 12:51 PM
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Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
Then sorry to insist but what are those frames that we can count from each game hardware ?
In the eyes of users this is what we understand as the tran ...
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The Loony Bin
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LensLarque
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10/09/18 03:49 AM
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Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
> You're asking for an arbitrary number that can be measured against any number of
> things, not something that can simply be derived from hardw ...
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The Loony Bin
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LensLarque
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10/09/18 02:45 AM
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Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
> How is GroovyMame dealing with input lag?
Quoting a small portion of what you can read on the eiusdemmodi website (the guides here are a bit out ...
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The Loony Bin
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LensLarque
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10/09/18 02:30 AM
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Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
The MAME info screen at game launch, or mame.info, shoud tell the hardware's default original lag like it does resolution and refresh.
That would mayb ...
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The Loony Bin
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LensLarque
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10/08/18 10:38 PM
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Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
Maybe you used to laugh at the shmups lords praising ShmupMame in the past, now I've just heard about something else...if you fancy a good seizure I s ...
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The Loony Bin
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LensLarque
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10/08/18 09:00 PM
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Re: I may get flamed for this, but this IS the loony bin so... (Retroarch Bounty)
> > it fills a void by taking every ugly shortcut possible, doing everything in the
> worst
> > possible way, overselling features that ...
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The Loony Bin
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LensLarque
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10/08/18 05:11 PM
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Re: Fixed
> https://github.com/mamedev/mame/commit/f522870d8acf3e12ab0845272844561d9195fe4d
Thank you SO MUCH! *tears of joy* Seriously.
Best MAME news o ...
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EmuChat
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LensLarque
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10/05/18 06:35 AM
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Re: Why does MAMEUI need to continue to exist? (nt)
> > No I won't stop bitching about MT#06171 because it's a shame.
>
> If you want it fixed, you need to find out 1) was it actually fixe ...
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EmuChat
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LensLarque
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10/04/18 08:48 PM
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Re: Why does MAMEUI need to continue to exist? (nt)
The integrated MEW/UI despite being a bit stiff could be enough to make all alternatives look mostly redundant, allowing to say "but what you see ...
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EmuChat
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LensLarque
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10/04/18 09:26 AM
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Re: Vsync Study
Alternatively; some non-FreeSync non-Gsync LCD monitors support a surprising number of custom resolution refreshes that are not listed in the monitor' ...
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EmuChat
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LensLarque
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09/05/18 09:37 AM
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Re: HLSL issue in 173
> This was first closed as fixed and the re-opened.. I believe is still valid then?
> http://mametesters.org/view.php?id=6171
hi all, necrobu ...
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EmuChat
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LensLarque
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08/17/18 12:05 PM
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Re: Anyone get shaders like 5xBR or xBRZ to work with MAME 0.177?
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EmuChat
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LensLarque
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09/18/16 03:40 AM
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Re: Anyone get shaders like 5xBR or xBRZ to work with MAME 0.177?
> > > > Could you please develop on the "golden master" bit ?
> > >
> > > If you don't know what it means, I ...
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EmuChat
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LensLarque
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09/17/16 10:30 AM
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Re: Anyone get shaders like 5xBR or xBRZ to work with MAME 0.177?
> > Could you please develop on the "golden master" bit ?
>
> If you don't know what it means, I don't know what to tell you, b ...
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EmuChat
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LensLarque
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09/16/16 04:49 AM
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Re: Anyone get shaders like 5xBR or xBRZ to work with MAME 0.177?
> What would really help me would be if some kind soul would assemble an archive of
> "golden master" screenshots for every single lib ...
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EmuChat
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LensLarque
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09/15/16 08:16 PM
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Re: mame internal ui alphabetize favorites
No sure I understand your question; don't they appear in alphabetical order already ?
I've already mentioned it but I think this is a more important ...
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EmuChat
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LensLarque
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09/13/16 12:36 PM
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Re: BGFX performance issues - solved?
> I figured out what was causing the games to slow down when using BGFX. Maybe this is
> a known issue, but when I have artwork enabled, the gam ...
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EmuChat
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LensLarque
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09/08/16 09:57 AM
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Re: Is there any way to effectively reduce screen tearing/flickering?
> That means I win (:
Get out of your basement, kid.
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EmuChat
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LensLarque
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06/01/16 11:32 PM
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Re: Hehn hehn hehn hehn hehn hehn
> > Says Mr. Emulation Justice Warrior from his mom's basement.
>
>
> ReaLLy?
Yes really. Curse them.
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EmuChat
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LensLarque
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06/01/16 10:23 PM
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Re: Is there any way to effectively reduce screen tearing/flickering?
> You're the one who posted first. I was just offering my opinion, since that's what
> you did. If you can't handle other people's opinions of y ...
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EmuChat
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LensLarque
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06/01/16 09:55 PM
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Re: Is there any way to effectively reduce screen tearing/flickering?
> When you kick a dog, expect it to bite back. This isn't the first of your shit. If
> you have a legitimate problem, make a new thread or file ...
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EmuChat
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LensLarque
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06/01/16 08:45 PM
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Re: Is there any way to effectively reduce screen tearing/flickering?
> > Why are you all like that ?
>
> Wise old saying: if everyone you talk to seems to be like that, it might just be you.
Or you guys h ...
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EmuChat
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LensLarque
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06/01/16 07:21 PM
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Re: Is there any way to effectively reduce screen tearing/flickering?
> Are you sure you know what a cunt is? You've clearly never seen one.
Says Mr. Emulation Justice Warrior from his mom's basement.
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EmuChat
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LensLarque
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06/01/16 01:01 PM
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