Where to find arcade boards
If I'm looking for a specific arcade board, but can't find it on eBay, where is the best place to find it?
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EmuChat
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DaRayu
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09/03/13 03:11 PM
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Re: Looking for joystick and d-pad controller
> Those boards were exported bare, and cabinets were manufactured locally. There was no
> single standard cabinet for it. It would've looked dif ...
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EmuChat
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DaRayu
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09/03/13 02:04 PM
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Re: Looking for joystick and d-pad controller
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EmuChat
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DaRayu
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08/23/13 02:05 AM
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Re: Looking for joystick and d-pad controller
@grog:
Thanks, but those all have that "Pac-Man"-like knob. And "Street Fighter II" arcade machines always use those slender stick ...
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EmuChat
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DaRayu
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08/22/13 09:46 PM
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Looking for joystick and d-pad controller
I'm looking for two kinds of controllers to play "Street Fighter II" or one of its variants. And I thought that you might be able to help me ...
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EmuChat
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DaRayu
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08/22/13 01:21 AM
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Re: Wattage in arcade boards
> So your power supply isn't adequate on the +5V rail. You'll want something that
> supplies at least 10A at +5V unless you want to risk burning ...
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EmuChat
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DaRayu
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07/30/13 10:04 PM
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Re: Wattage in arcade boards
I wrote the values from the manual in the above post:
Power requirements:
FCC Approved power supply
+5 VDC | 7 amp
+12 VDC | 1 amp
I just don't know ...
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EmuChat
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DaRayu
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07/30/13 12:27 PM
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Re: Wattage in arcade boards
> It might be helpful if you told us your method for figuring it out
Figuring what out? Breaking a board? No, I didn't break one. It's just that s ...
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EmuChat
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DaRayu
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07/30/13 09:32 AM
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Re: Wattage in arcade boards
> 100-240 means there should be a switch for either 115 or 230.
It's a multi-national device. You don't need to use a switch. It uses the correct ...
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EmuChat
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DaRayu
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07/30/13 01:46 AM
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Re: Wattage in arcade boards
O.k., I don't really know much about that stuff, so I will ask straight away: I bought a supergun that comes with an external generic power supply:
I ...
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EmuChat
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DaRayu
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07/29/13 11:27 PM
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Wattage in arcade boards
Is there a way to find out how many watts an arcade board needs in order to function properly? In my case, again, it's "Street Fighter II".
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EmuChat
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DaRayu
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07/29/13 10:18 PM
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Re: Stereo or mono?
Thanks a lot.
Maybe someone should tell the guys from www.arcade-museum.com that they got it wrong since they write "Amplified Stereo (two chan ...
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EmuChat
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DaRayu
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07/28/13 09:01 PM
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Re: Using Unsupported Buttons
Did you just never know the technical fact that MAME can map one game button to multiple keys on the keyboard? Or did you in fact never get the idea t ...
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EmuChat
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DaRayu
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07/28/13 07:58 PM
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Stereo or mono?
Is there a place where I can find out which arcade games have stereo sound and which ones have mono sound? Or can this be seen in the MAME source code ...
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EmuChat
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DaRayu
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07/28/13 07:45 PM
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Re: Some doubts (nothing really important) about mame.ini and two setups
> And as far as I remember the vsync option is a little different in MAME that in the
> Control Panel but both achieve the same thing although d ...
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EmuChat
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DaRayu
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06/05/13 09:41 AM
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Re: Some doubts (nothing really important) about mame.ini and two setups
> I have no idea. I've been testing and I don't notice any input lag nor any difference
> between using vsync or tripple buffer.
Do you notice ...
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EmuChat
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DaRayu
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06/05/13 12:19 AM
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Re: Some doubts (nothing really important) about mame.ini and two setups
> Anyway if I want to use Direct3D, which is the best option?
I noticed that the only option that produces real input lag with vsync enabled is s ...
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EmuChat
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DaRayu
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06/05/13 12:17 AM
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Re: Some doubts (nothing really important) about mame.ini and two setups
> As for vsync over triple buffering, its better triple buffering because vsync adds
> input lag.
Nope. I checked it and it's exactly the othe ...
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EmuChat
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DaRayu
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06/03/13 11:20 AM
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Re: Disable sprite and background layers
> For the analogy to fit, it would have to be the gardener that wants to kill a
> specific mole but the gardener doesn't know how to find or kil ...
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EmuChat
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DaRayu
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05/27/13 08:37 AM
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Re: Disable sprite and background layers
> I don't know if you'd be willing to use cheats and an older version of MAME (where
> cheats were open to users to the standard version of MAME ...
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EmuChat
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DaRayu
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05/25/13 07:21 PM
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Re: Disable sprite and background layers
> It's not exactly rgb, there is some interpretation. Even if it was solely rgb, the
> colours might not be linear which also opens them up for ...
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EmuChat
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DaRayu
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05/25/13 12:11 PM
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Re: Disable sprite and background layers
> No it wouldn't. The energy bars are drawn with sprites, so you'd have to intercept
> specific sprite ranges and stop them from being drawn. Ho ...
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EmuChat
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DaRayu
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05/25/13 11:52 AM
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Re: Disable sprite and background layers
> It's pretty simple logic actually. If disabling layers won't do what you want to see,
> the only solution here is either messing with the grap ...
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EmuChat
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DaRayu
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05/25/13 03:37 AM
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Re: Disable sprite and background layers
> Actually, 16 bit systems all work pretty much identically to the NES. Except when you
> set one of the 64 (256 on SNES) palette entries it's n ...
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EmuChat
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DaRayu
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05/25/13 03:35 AM
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Re: Disable sprite and background layers
> It's not very logical to ask in a community who doesn't care about ripping/hacking
> graphics either.
Strictly speaking, this is not a questi ...
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EmuChat
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DaRayu
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05/25/13 02:04 AM
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