Re: Launch error with new mame build tools.
When I launch with the missing .dll file in place, it gives me this error:
"The application was unable to start correctly (0xc000007b). Click OK ...
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EmuChat
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Zaghadka
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01/04/16 12:40 AM
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Re: Tutorial page for msys64?
I managed to get an executable from the new msys64-2016-01-04 build tools, but I get a dependency error when I try to run mame64.exe:
"The progr ...
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EmuChat
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Zaghadka
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01/04/16 12:38 AM
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Launch error with new mame build tools.
When I compile mame64 with the new msys64 toolset, the executable launches with the following error:
"The program can't start because libwinpthr ...
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EmuChat
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Zaghadka
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01/04/16 12:33 AM
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Re: Tutorial page for msys64?
Okay. I figured it out. It's a bash shell, not a Windows Command shell. I have more questions though.
I stuck my source in my Home folder. I guess th ...
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EmuChat
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Zaghadka
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01/02/16 01:18 AM
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Tutorial page for msys64?
Is there a howto page on how to use the new msys build tools yet? The installer runs, but I have no idea how to use the command shell, or where to put ...
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EmuChat
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Zaghadka
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01/02/16 12:48 AM
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Re: Windows 10 Mouse Compatibility
Bump. Is this fixed yet in Windows 10?
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EmuChat
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Zaghadka
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06/11/15 03:53 AM
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Re: dkong not reading HLSL settings?
Somehow I got a dkong.ini in my root folder, and that was overriding the one in the ini folder.
I think I turned write ini on by mistake at one point ...
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EmuChat
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Zaghadka
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05/31/15 03:45 AM
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dkong not reading HLSL settings?
No matter how I change my HLSL settings in dkong.ini, Donkey Kong doesn't read them. It just shows up with scanline_alpha set to 0.75 and everything e ...
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EmuChat
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Zaghadka
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05/31/15 01:43 AM
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Re: HLSL shaders in vector games?
default vector_bloom_scale was set to 0.3.
Setting it to 1.1 or so makes the effects more apparent.
Your cut and paste helped me figure that out. Th ...
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EmuChat
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Zaghadka
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05/29/15 02:20 AM
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HLSL shaders in vector games?
I can't seem to get HLSL working in Tempest by setting hlsl_enable = 1, with the new mame v0.162.
Is there something else I need to change in the ini ...
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EmuChat
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Zaghadka
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05/28/15 11:56 PM
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Re: MAME compiles much larger than official build with new toolchain
Thanks for all your help.
Turns out the best solution for me was two steps.
Code:
make -j5 TOOLS=1
strip -s *.*
That trimmed the entire set afte ...
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EmuChat
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Zaghadka
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05/08/15 03:53 PM
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Re: MAME compiles much larger than official build with new toolchain
Ah, curse UNIX. LOL. That worked, but the tools are still large and unstripped. Any way to strip the tools?
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EmuChat
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Zaghadka
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05/08/15 12:39 AM
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Re: MAME compiles much larger than official build with new toolchain
Thanks, but strip_symbols=1 results in the same bloated 125MB Mame64.
Dunno.
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EmuChat
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Zaghadka
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05/07/15 02:57 PM
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MAME compiles much larger than official build with new toolchain
I compiled 0.161 through the new toolchain and it comes out to 125 MB, much larger than previous MAMEs. Plus, the official binary comes out to about 9 ...
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EmuChat
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Zaghadka
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05/07/15 02:02 AM
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Re: MAME 0.155 doesn't compile with new toolchain?
Recompiled with the new tools to get you the error messages and it compiled properly. No idea what happened the first time. Sorry.
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EmuChat
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Zaghadka
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10/18/14 02:32 AM
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MAME 0.155 doesn't compile with new toolchain?
I compile MAME64 with every release, and used the new toolchain based on GCC 4.9.1 (mingw-mame-20140905). It failed to compile (both CHDMAN and MAME64 ...
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EmuChat
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Zaghadka
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10/16/14 02:56 AM
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HLSL Sliders missing in new 148u1?
I compiled 148u1, and now HLSL still works, but I'm missing all the option sliders that appear in 148.
Can't report it to MameTesters because it's HL ...
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EmuChat
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Zaghadka
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02/12/13 04:13 AM
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Re: Gorf bug?
Unfortunately, I've done that several times. The bug keeps recurring. Good idea though.
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EmuChat
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Zaghadka
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05/14/12 04:24 AM
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Gorf bug?
I am having an interesting intermittent bug with Gorf and MAME 0.145u8 (and earlier updates, too). I frequently use the autosave state function [autos ...
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EmuChat
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Zaghadka
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05/12/12 12:37 AM
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0.145u2 -listxml fails at 27,126KB
I compiled u2 in both 64-bit and 32-bit, and -listxml hangs at this entry: game name="m1corop"... rom name="m1a-mcu.bi
I was wondering ...
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EmuChat
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Zaghadka
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02/26/12 07:20 PM
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Re: Large size of official MAME 0.144 binary
I recompiled with symlevel=1, and that alone does it. Default makefile is symlevel=2, no backtrace. The official binary is a debug build.
Thanks for ...
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EmuChat
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Zaghadka
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11/24/11 01:14 AM
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Re: Large size of official MAME 0.144 binary
I apologize. I got my post backward when I related the sizes. This post should clear it up.
The official MAME binary that I downloaded is larger. I j ...
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EmuChat
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Zaghadka
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11/23/11 10:33 AM
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Large size of official MAME 0.144 binary
I was comparing the size of Mame64.exe that I had compiled, to the official MAME0144b binary, and noticed that it is a full 38MB bigger than my binary ...
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EmuChat
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Zaghadka
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11/18/11 05:22 AM
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Re: HLSL
I managed to get around the problem by setting autosave to 1 and exiting in the middle and returning to the autosave state. But yeah, something's gone ...
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EmuChat
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Zaghadka
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09/08/11 12:35 AM
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Re: HLSL
Shadow mask now works in u5 with custom ini's. You may need to set shadow_mask_alpha to "0.0," and/or fix shadow_mask_texture to white.png o ...
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EmuChat
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Zaghadka
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09/07/11 10:26 PM
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