Search results for query: Zaghadka (26 - 50 of 51)
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Subject Forum Poster Posted on
. Re: Launch error with new mame build tools.

When I launch with the missing .dll file in place, it gives me this error: "The application was unable to start correctly (0xc000007b). Click OK ...
EmuChat Zaghadka 01/04/16 12:40 AM
. Re: Tutorial page for msys64?

I managed to get an executable from the new msys64-2016-01-04 build tools, but I get a dependency error when I try to run mame64.exe: "The progr ...
EmuChat Zaghadka 01/04/16 12:38 AM
. Launch error with new mame build tools.

When I compile mame64 with the new msys64 toolset, the executable launches with the following error: "The program can't start because libwinpthr ...
EmuChat Zaghadka 01/04/16 12:33 AM
. Re: Tutorial page for msys64?

Okay. I figured it out. It's a bash shell, not a Windows Command shell. I have more questions though. I stuck my source in my Home folder. I guess th ...
EmuChat Zaghadka 01/02/16 01:18 AM
. Tutorial page for msys64?

Is there a howto page on how to use the new msys build tools yet? The installer runs, but I have no idea how to use the command shell, or where to put ...
EmuChat Zaghadka 01/02/16 12:48 AM
. Re: Windows 10 Mouse Compatibility

Bump. Is this fixed yet in Windows 10?
EmuChat Zaghadka 06/11/15 03:53 AM
. Re: dkong not reading HLSL settings?

Somehow I got a dkong.ini in my root folder, and that was overriding the one in the ini folder. I think I turned write ini on by mistake at one point ...
EmuChat Zaghadka 05/31/15 03:45 AM
. dkong not reading HLSL settings?

No matter how I change my HLSL settings in dkong.ini, Donkey Kong doesn't read them. It just shows up with scanline_alpha set to 0.75 and everything e ...
EmuChat Zaghadka 05/31/15 01:43 AM
. Re: HLSL shaders in vector games?

default vector_bloom_scale was set to 0.3. Setting it to 1.1 or so makes the effects more apparent. Your cut and paste helped me figure that out. Th ...
EmuChat Zaghadka 05/29/15 02:20 AM
. HLSL shaders in vector games?

I can't seem to get HLSL working in Tempest by setting hlsl_enable = 1, with the new mame v0.162. Is there something else I need to change in the ini ...
EmuChat Zaghadka 05/28/15 11:56 PM
. Re: MAME compiles much larger than official build with new toolchain

Thanks for all your help. Turns out the best solution for me was two steps. Code: make -j5 TOOLS=1 strip -s *.* That trimmed the entire set afte ...
EmuChat Zaghadka 05/08/15 03:53 PM
. Re: MAME compiles much larger than official build with new toolchain

Ah, curse UNIX. LOL. That worked, but the tools are still large and unstripped. Any way to strip the tools?
EmuChat Zaghadka 05/08/15 12:39 AM
. Re: MAME compiles much larger than official build with new toolchain

Thanks, but strip_symbols=1 results in the same bloated 125MB Mame64. Dunno.
EmuChat Zaghadka 05/07/15 02:57 PM
. MAME compiles much larger than official build with new toolchain

I compiled 0.161 through the new toolchain and it comes out to 125 MB, much larger than previous MAMEs. Plus, the official binary comes out to about 9 ...
EmuChat Zaghadka 05/07/15 02:02 AM
. Re: MAME 0.155 doesn't compile with new toolchain?

Recompiled with the new tools to get you the error messages and it compiled properly. No idea what happened the first time. Sorry.
EmuChat Zaghadka 10/18/14 02:32 AM
. MAME 0.155 doesn't compile with new toolchain?

I compile MAME64 with every release, and used the new toolchain based on GCC 4.9.1 (mingw-mame-20140905). It failed to compile (both CHDMAN and MAME64 ...
EmuChat Zaghadka 10/16/14 02:56 AM
. HLSL Sliders missing in new 148u1?

I compiled 148u1, and now HLSL still works, but I'm missing all the option sliders that appear in 148. Can't report it to MameTesters because it's HL ...
EmuChat Zaghadka 02/12/13 04:13 AM
. Re: Gorf bug?

Unfortunately, I've done that several times. The bug keeps recurring. Good idea though.
EmuChat Zaghadka 05/14/12 04:24 AM
. Gorf bug?

I am having an interesting intermittent bug with Gorf and MAME 0.145u8 (and earlier updates, too). I frequently use the autosave state function [autos ...
EmuChat Zaghadka 05/12/12 12:37 AM
. 0.145u2 -listxml fails at 27,126KB

I compiled u2 in both 64-bit and 32-bit, and -listxml hangs at this entry: game name="m1corop"... rom name="m1a-mcu.bi I was wondering ...
EmuChat Zaghadka 02/26/12 07:20 PM
. Re: Large size of official MAME 0.144 binary

I recompiled with symlevel=1, and that alone does it. Default makefile is symlevel=2, no backtrace. The official binary is a debug build. Thanks for ...
EmuChat Zaghadka 11/24/11 01:14 AM
. Re: Large size of official MAME 0.144 binary

I apologize. I got my post backward when I related the sizes. This post should clear it up. The official MAME binary that I downloaded is larger. I j ...
EmuChat Zaghadka 11/23/11 10:33 AM
. Large size of official MAME 0.144 binary

I was comparing the size of Mame64.exe that I had compiled, to the official MAME0144b binary, and noticed that it is a full 38MB bigger than my binary ...
EmuChat Zaghadka 11/18/11 05:22 AM
. Re: HLSL

I managed to get around the problem by setting autosave to 1 and exiting in the middle and returning to the autosave state. But yeah, something's gone ...
EmuChat Zaghadka 09/08/11 12:35 AM
. Re: HLSL

Shadow mask now works in u5 with custom ini's. You may need to set shadow_mask_alpha to "0.0," and/or fix shadow_mask_texture to white.png o ...
EmuChat Zaghadka 09/07/11 10:26 PM

Search results for query: Zaghadka (26 - 50 of 51)
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