Search results for query: LensLarque (26 - 50 of 146)
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Subject Forum Poster Posted on
. Re: HLSL changes by anikom15

> I've contributed, many times I'd contribute, I would have contributed many times, under the condition the playability/useability parts would h ...
EmuChat LensLarque 05/08/19 02:12 AM
. Re: HLSL changes by anikom15

> The goal of the project has been the same for more than 20 years that narrative has always been there to divert atention from IP holders a bit ...
EmuChat LensLarque 05/08/19 02:05 AM
. Re: HLSL changes by anikom15

I'm just going to weep for you, because someone so far way, so disconnected from the reality of the living is so sad. *sob* And leave it at that. /end ...
EmuChat LensLarque 05/08/19 01:53 AM
. Re: HLSL changes by anikom15

> not sure what you're hoping to achieve. that's the very most important question you should ask yourself. call them crazy, morbid, and tell th ...
EmuChat LensLarque 05/08/19 01:40 AM
. Re: HLSL changes by anikom15

> except to the people you're talking to, their job is to treat them as piles of > components and code and be entirely indiscriminate in doing t ...
EmuChat LensLarque 05/08/19 01:35 AM
. Re: HLSL changes by anikom15

> every request, no matter how detrimental it is to the project. No not EVRY, you can't put evverything on the same level, some things they ask ar ...
EmuChat LensLarque 05/08/19 01:15 AM
. Re: HLSL changes by anikom15

You're incredible, I want to go to sleep but you continue to be so unbearably dishonest, mg. > Best I know BGFX stuff was implemented to spec, it ...
EmuChat LensLarque 05/08/19 12:49 AM
. Re: HLSL changes by anikom15

> I said that of RA users, because yes, it's a problem. The people still using MAME I'm > not saying that about. I consider who have moved to RA ...
EmuChat LensLarque 05/08/19 12:23 AM
. Re: HLSL changes by anikom15

> as I said, find some new devs to do it. > > stop expecting the existing devs to, they won't You're all in the best position to find devs ...
EmuChat LensLarque 05/08/19 12:04 AM
. Re: HLSL changes by anikom15

> One day RA will just eat everything, and we'll all have to live under its shitiness. Aaaaaand it goes on. No, it's no fatality, not if you do so ...
EmuChat LensLarque 05/07/19 11:29 PM
. Re: HLSL changes by anikom15

> Problem is it's tip of the iceberg. > > Yes, there are BGFX problems which mean BGFX can't be the primary video output (and > why D3D i ...
EmuChat LensLarque 05/07/19 10:56 PM
. Re: HLSL changes by anikom15

> RetroArch is an absolute piece of shit, and there are so many other reasons to not be > using it. Indeed. > If it's growing in popularit ...
EmuChat LensLarque 05/07/19 08:54 PM
. Re: HLSL changes by anikom15

> > > and know which parameters to edit in .json files, you won't want to go > > > back to HLSL never again. > > > > To ...
EmuChat LensLarque 05/07/19 08:06 PM
. Re: HLSL changes by anikom15

Sorry no intent to irritate. I may have not noticed bc I rarely play vector games myself, but anyway you're talking about the changes from 0.202~0.203 ...
EmuChat LensLarque 05/06/19 05:16 PM
. Re: HLSL changes by anikom15

> and know which parameters to edit in .json files, you won't want to go > back to HLSL never again. Too unpractical. I went back to d3d's HLSL ...
EmuChat LensLarque 05/06/19 03:58 PM
. Re: HLSL changes by anikom15

> Editing related BGFX files is easy. You simply edit the parameters in .json files > (mame>bgfx>effects). Says you! I gave up honestly, ...
EmuChat LensLarque 05/06/19 03:09 PM
. Re: HLSL changes by anikom15

> I hate to say this. RetroArch have a slowdown when using those. Be better on MAME > than RetroArch. Unless RetroArch DEV fix that slowdown iss ...
EmuChat LensLarque 05/06/19 01:07 PM
. Re: HLSL changes by anikom15

No idea if it's got anything to do with the actual changes by anikom15 or more with the default settings, because whether you look at the d3d or the ...
EmuChat LensLarque 05/06/19 11:05 AM
. Re: mame not reading system *.ini files

Inside the 'ini' folder, create a new subfolder named 'source', and put these particular ini files there (cps2.ini, cave.ini, whaterver system). Gues ...
EmuChat LensLarque 01/12/19 12:42 PM
. Re: MAME stands for...

Call it Multiple Electronic Machine Emulator now.
EmuChat LensLarque 11/30/18 08:24 AM
. Re: MAME 0.203

The INI fix is a blessing.
News LensLarque 11/02/18 04:44 PM
. Re: Literally nothing about my post was insulting

Had no idea what it meant either. Nipple Twist? Noodle Taco?
EmuChat LensLarque 11/01/18 01:09 PM
. Re: Controls set in "Input General" are not saved. Saved fine in "input this machine"

> Since Windows is seeing them as USB Generic Joysticks MAME is probably getting those > winID's for the controllers & that will change each ...
EmuChat LensLarque 10/18/18 08:12 PM
. Re: screen refresh

Why do you want to force a non-60Hz game to run at exactly 60hz by the way? It's better to let it run at its native refresh if your display/setup allo ...
EmuChat LensLarque 10/17/18 10:38 PM
. Re: Apparent Direct 3d bug in mame64 202 (non patched)

Only update once evey few months and it's more bearable to redo a lot of things from scratch IMHO. I'd much prefer a solution for that controller not ...
EmuChat LensLarque 10/11/18 05:12 PM

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