Re: IPT_TILT1 through IPT_TILT4 - is there any reason for these?
> I'm currently dealing with the fact that it seems that you can no longer get the name
> of a button that was given in the port definition mac ...
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Programming
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Bryan Ischo
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06/13/12 12:56 AM
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Re: IPT_TILT1 through IPT_TILT4 - is there any reason for these?
Yeah, I figured; but why does there need to be both IPC_TILT and IPC_TILT1?
Is there a reasonable difference between these?
In case you're wondering ...
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Programming
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Bryan Ischo
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06/13/12 12:50 AM
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IPT_TILT1 through IPT_TILT4 - is there any reason for these?
I noticed that these port types are defined now.
IPT_TILT1 is used by a single driver ("icecold"); why can't that driver use IPT_TILT inste ...
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Programming
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Bryan Ischo
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06/12/12 09:28 PM
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Re: Frontend database for other emulator than mame
> > MAME is somewhat unique in that it has built-in knowledge of every game that it is
> > capable of emulating, and can report that in an ...
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Programming
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Bryan Ischo
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06/01/12 06:31 PM
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Re: Frontend database for other emulator than mame
By the way, a quick google search on "database of known nes games" found a supposedly complete list at:
http://nestalgiaswarpzone.tripod.c ...
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Programming
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Bryan Ischo
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06/01/12 12:09 AM
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Re: Frontend database for other emulator than mame
That is a good question.
I expect that for some systems, such as consoles, the list of known games is fairly complete, but probably not built into an ...
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Programming
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Bryan Ischo
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06/01/12 12:06 AM
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Re: Byuu's Bsnes GBA, NES, etc emulation...
You failed to address his point and focused on the little aside that offended you.
Can you say why you can't use a proxy to access that site instead ...
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EmuChat
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Bryan Ischo
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05/27/12 04:49 AM
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Re: Or, more simply.....
> Ah, so you're using an analog joystick mapped to digital outputs for a digital
> joystick input game (Donkey Kong).
>
> No no no no. Wh ...
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Hardware
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Bryan Ischo
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05/25/12 03:58 AM
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Re: Or, more simply.....
Ah, so you're using an analog joystick mapped to digital outputs for a digital joystick input game (Donkey Kong).
How does it "feel"? Is i ...
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Hardware
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Bryan Ischo
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05/23/12 10:17 PM
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Re: Or, more simply.....
> you need the type of controls used in arcade games, else it'll play like ass.
>
> I started with a game pad, moved up to an X-Arcade, then ...
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Hardware
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Bryan Ischo
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05/23/12 12:03 AM
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Re: Not what you want but it's something..
> > My goal was to use analog joysticks in my control panel and have them 'just work',
> > which they will under this scheme, for every ga ...
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Hardware
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Bryan Ischo
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05/22/12 10:00 PM
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Re: Not what you want but it's something..
OK glad we cleared up the confusion. I do appreciate your taking the time to provide some feedback.
One 'nice' feature of my frontend is that it 'au ...
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Hardware
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Bryan Ischo
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05/22/12 08:03 AM
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Re: Not what you want but it's something..
> There is one thing I can think of with games that use analog controls that pop up
> here from time to time. It's easy to work around though.
& ...
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Hardware
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Bryan Ischo
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05/22/12 02:13 AM
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Re: Interview with the developer of "Looping"
The link at the end of the interview doesn't work.
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News
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Bryan Ischo
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05/22/12 01:06 AM
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Re: Saw something strange on Starcade
> The goal of most people involved with MAME (and even many of the users) is
> documentation and preservation. By those criteria, a previously u ...
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EmuChat
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Bryan Ischo
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05/17/12 12:28 AM
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Re: Saw something strange on Starcade
> Damn.I was hoping it was a undiscovered revision.OH well
Just curious, to help those of us who don't really understand the world of arcade enth ...
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EmuChat
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Bryan Ischo
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05/16/12 10:32 PM
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Controller mapping
Hey all. This is not a question about MAME, it's more of an information gathering exercise to help me anticipate features that I may want in my fronte ...
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Hardware
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Bryan Ischo
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05/16/12 02:46 AM
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Re: MESS' Forum
> > Look, all due respect, but that's completely uncalled-for.
> >
> > Common sense, you don't pick fights with moderators. Calm do ...
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EmuChat
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Bryan Ischo
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05/10/12 11:22 PM
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Re: MESS' Forum
> > I like LazyCat.
> >
> > It's you that I personally have a problem with.
>
> Yeah, mutual. Personality clash.
>
> ...
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EmuChat
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Bryan Ischo
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05/10/12 11:21 PM
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Re: MESS' Forum
I like LazyCat.
It's you that I personally have a problem with.
Just an opinion. Are you going to ban me?
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EmuChat
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Bryan Ischo
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05/10/12 07:45 PM
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Re: Now I promote you to just really lazy
Don't let these asshats bring you down.
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EmuChat
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Bryan Ischo
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05/10/12 02:12 AM
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Re: Combined build
Keep in mind that what I wrote in my other post is an assumption.
I assume that MAME and MESS developers build the 'other version' of their code befo ...
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EmuChat
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Bryan Ischo
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05/09/12 04:05 AM
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Re: Combined build
> >> First reason comes out of one of the responses from etabeta to NLS. As etabeta
> writes, "sub-builds" are not possible beca ...
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EmuChat
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Bryan Ischo
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05/09/12 12:25 AM
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Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?
I think that the input system of MAME as implemented could definitely use a re-design, and if you can accomplish that and improve the design and imple ...
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Programming
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Bryan Ischo
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05/08/12 06:24 AM
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Re: Announcing Libmame
Thanks for the feedback.
Can you point out MAME quirks that you'd abstract in a different way?
Also, I wonder, how would you implement something lik ...
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Programming
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Bryan Ischo
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05/08/12 05:04 AM
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