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Subject Forum Poster Posted on
. Re: IPT_TILT1 through IPT_TILT4 - is there any reason for these?

> I'm currently dealing with the fact that it seems that you can no longer get the name > of a button that was given in the port definition mac ...
Programming Bryan Ischo 06/13/12 12:56 AM
. Re: IPT_TILT1 through IPT_TILT4 - is there any reason for these?

Yeah, I figured; but why does there need to be both IPC_TILT and IPC_TILT1? Is there a reasonable difference between these? In case you're wondering ...
Programming Bryan Ischo 06/13/12 12:50 AM
. IPT_TILT1 through IPT_TILT4 - is there any reason for these?

I noticed that these port types are defined now. IPT_TILT1 is used by a single driver ("icecold"); why can't that driver use IPT_TILT inste ...
Programming Bryan Ischo 06/12/12 09:28 PM
. Re: Frontend database for other emulator than mame

> > MAME is somewhat unique in that it has built-in knowledge of every game that it is > > capable of emulating, and can report that in an ...
Programming Bryan Ischo 06/01/12 06:31 PM
. Re: Frontend database for other emulator than mame

By the way, a quick google search on "database of known nes games" found a supposedly complete list at: http://nestalgiaswarpzone.tripod.c ...
Programming Bryan Ischo 06/01/12 12:09 AM
. Re: Frontend database for other emulator than mame

That is a good question. I expect that for some systems, such as consoles, the list of known games is fairly complete, but probably not built into an ...
Programming Bryan Ischo 06/01/12 12:06 AM
. Re: Byuu's Bsnes GBA, NES, etc emulation...

You failed to address his point and focused on the little aside that offended you. Can you say why you can't use a proxy to access that site instead ...
EmuChat Bryan Ischo 05/27/12 04:49 AM
. Re: Or, more simply.....

> Ah, so you're using an analog joystick mapped to digital outputs for a digital > joystick input game (Donkey Kong). > > No no no no. Wh ...
Hardware Bryan Ischo 05/25/12 03:58 AM
. Re: Or, more simply.....

Ah, so you're using an analog joystick mapped to digital outputs for a digital joystick input game (Donkey Kong). How does it "feel"? Is i ...
Hardware Bryan Ischo 05/23/12 10:17 PM
. Re: Or, more simply.....

> you need the type of controls used in arcade games, else it'll play like ass. > > I started with a game pad, moved up to an X-Arcade, then ...
Hardware Bryan Ischo 05/23/12 12:03 AM
. Re: Not what you want but it's something..

> > My goal was to use analog joysticks in my control panel and have them 'just work', > > which they will under this scheme, for every ga ...
Hardware Bryan Ischo 05/22/12 10:00 PM
. Re: Not what you want but it's something..

OK glad we cleared up the confusion. I do appreciate your taking the time to provide some feedback. One 'nice' feature of my frontend is that it 'au ...
Hardware Bryan Ischo 05/22/12 08:03 AM
. Re: Not what you want but it's something..

> There is one thing I can think of with games that use analog controls that pop up > here from time to time. It's easy to work around though. & ...
Hardware Bryan Ischo 05/22/12 02:13 AM
. Re: Interview with the developer of "Looping"

The link at the end of the interview doesn't work.
News Bryan Ischo 05/22/12 01:06 AM
. Re: Saw something strange on Starcade

> The goal of most people involved with MAME (and even many of the users) is > documentation and preservation. By those criteria, a previously u ...
EmuChat Bryan Ischo 05/17/12 12:28 AM
. Re: Saw something strange on Starcade

> Damn.I was hoping it was a undiscovered revision.OH well Just curious, to help those of us who don't really understand the world of arcade enth ...
EmuChat Bryan Ischo 05/16/12 10:32 PM
. Controller mapping

Hey all. This is not a question about MAME, it's more of an information gathering exercise to help me anticipate features that I may want in my fronte ...
Hardware Bryan Ischo 05/16/12 02:46 AM
. Re: MESS' Forum

> > Look, all due respect, but that's completely uncalled-for. > > > > Common sense, you don't pick fights with moderators. Calm do ...
EmuChat Bryan Ischo 05/10/12 11:22 PM
. Re: MESS' Forum

> > I like LazyCat. > > > > It's you that I personally have a problem with. > > Yeah, mutual. Personality clash. > > ...
EmuChat Bryan Ischo 05/10/12 11:21 PM
. Re: MESS' Forum

I like LazyCat. It's you that I personally have a problem with. Just an opinion. Are you going to ban me?
EmuChat Bryan Ischo 05/10/12 07:45 PM
. Re: Now I promote you to just really lazy

Don't let these asshats bring you down.
EmuChat Bryan Ischo 05/10/12 02:12 AM
. Re: Combined build

Keep in mind that what I wrote in my other post is an assumption. I assume that MAME and MESS developers build the 'other version' of their code befo ...
EmuChat Bryan Ischo 05/09/12 04:05 AM
. Re: Combined build

> >> First reason comes out of one of the responses from etabeta to NLS. As etabeta > writes, "sub-builds" are not possible beca ...
EmuChat Bryan Ischo 05/09/12 12:25 AM
. Re: Why are MAME INPUT_ABSOLUTE_{MIN/MAX} 17 bits?

I think that the input system of MAME as implemented could definitely use a re-design, and if you can accomplish that and improve the design and imple ...
Programming Bryan Ischo 05/08/12 06:24 AM
. Re: Announcing Libmame

Thanks for the feedback. Can you point out MAME quirks that you'd abstract in a different way? Also, I wonder, how would you implement something lik ...
Programming Bryan Ischo 05/08/12 05:04 AM

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