Re: Slot Mask
> > Yes, it would be fantastic to be able to render to an intermediate texture.
>
> You already can in terms of how the shaders get chai ...
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tjcbs
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07/24/14 08:12 PM
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Re: Slot Mask
Yes, it would be fantastic to be able to render to an intermediate texture.
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tjcbs
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07/19/14 12:17 AM
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Re: More Monstrosities
I'll let you know when I port it to glsl/sdlmame.
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tjcbs
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07/14/14 04:36 AM
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Re: No problem here.
Quote:
I think you'll need a Radeon 6850 or Nvidia 560, or something with 120GB or more of bandwidth for full on HLSL image quality.
LOL. Well a ...
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tjcbs
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07/14/14 04:34 AM
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Re: More Monstrosities
I don't regard those particular artifacts as pointless, because they add to perceived detail, and are accepted. I agree that area has a lot of room fo ...
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tjcbs
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06/18/14 02:45 AM
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Thanks! (nt)
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tjcbs
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06/18/14 01:45 AM
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Re: More Monstrosities
Nope, just using a downsampled version of the original texture. Too downsampled to do right in the shader. Maybe I can use the .fx file multi-pass fea ...
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tjcbs
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06/18/14 01:45 AM
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More Monstrosities
Added some new ideas I thought of, unfortunately which require
emu-side support.
Let the piling-upon commence!
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tjcbs
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06/17/14 11:08 PM
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More Monstrosities
Added some new ideas I thought of, unfortunately which require
emu-side support.
Let the piling-upon commence!
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EmuChat
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tjcbs
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06/17/14 11:05 PM
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More Monstrosities
Added some new ideas I thought of, unfortunately which require
emu-side support.
Let the piling-upon commence!
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EmuChat
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tjcbs
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06/17/14 11:03 PM
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Re: my shader.
The goal is to look good, not look like a morass of wildly inaccurate and pointless attempts at replicating crt artifacts.
Not 2xSai, my own sharpe ...
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tjcbs
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06/16/14 08:40 PM
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my shader.
Mine:
I like colors
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tjcbs
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06/16/14 03:41 PM
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Re: Custom aspect ratio for fullscreen?
> Or, even better, you can copy/paste mame.ini into a "vertical.ini" and mame will
> automatically use that for vertical games only. ...
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tjcbs
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06/12/14 07:33 AM
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Re: Custom aspect ratio for fullscreen?
Brilliant! That's a clever way to do it. Is it possible to stick command line options in a .cfg? Otherwise I guess its time to find a frontend (I'm so ...
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tjcbs
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06/12/14 05:49 AM
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Re: Use custom shaders on windows??
The workaround I've come up with is to have a batch file for each system which starts a random rom, then I immediately go to the file browser from the ...
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tjcbs
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06/12/14 05:02 AM
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Custom aspect ratio for fullscreen?
Is there any way to set your desired aspect ratio in fullscreen mode? All I can figure out to do is to turn keepaspect on or off, which means that the ...
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tjcbs
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06/11/14 01:44 PM
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Re: Use custom shaders on windows??
Cool! For the time being, my build of windows mame is working great for me. I'm addicted ATM, this shader has totally reinvigorated my interest in cla ...
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tjcbs
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06/11/14 01:14 PM
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Re: Use custom shaders on windows??
Huh, I guess I'm making things up more than reading at this point.
Thx
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tjcbs
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06/11/14 01:54 AM
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Re: Use custom shaders on windows??
We're talking about http://forums.bannister.org/?
As I recall, when I registered it said I have to wait for approval, and that I would be e-mailed ...
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tjcbs
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06/10/14 11:54 PM
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Re: Use custom shaders on windows??
Nah, relaxing is overrated
I got it working, looks very nice , but it is just a hack. I have to figure out how to do it the right way if I'm ever g ...
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tjcbs
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06/10/14 09:26 AM
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Re: Use custom shaders on windows??
Why, I would remove all of them, and use mine, of course :P
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tjcbs
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06/08/14 11:39 PM
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Re: Use custom shaders on windows??
Ok a bit of an exaggeration. I think it's silly that it needs so many.
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tjcbs
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06/08/14 10:07 PM
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Re: Use custom shaders on windows??
Thanks... yup, this is what I tried first. I found a binary, but shaders are broken in SDLMame windows, at least for .153. I will report that to the S ...
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tjcbs
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06/08/14 09:42 AM
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Use custom shaders on windows??
I was wondering if it was possible to use my own custom pixel shader in windows mame, rather than HLSL. IMO, HLSL is rather poor, and way too resource ...
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tjcbs
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06/08/14 04:15 AM
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