Re: am i using the -burnin option correctly or is it broken?
well, there are still some issues with it. for example, it does not use hlsl to create the burnin image, nor does hlsl modify the burnin image. this ...
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EmuChat
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sandheaver
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05/31/13 02:54 AM
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Re: Best Version of Mame for Win8 64 bit
The truth of that is so universal that I think it should be taught in schools. Everywhere in life, progress is suppressed because the familiar is so ...
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EmuChat
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sandheaver
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04/04/13 04:46 AM
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Re: Is it using MAME?
Is it a MAME bootleg, though? There is end-of-game detection and high-score saving, a very odd DIP-switch UI.. in fact the entire UI is jank. The Ga ...
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EmuChat
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sandheaver
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04/04/13 04:42 AM
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Re: am i using the -burnin option correctly or is it broken?
One of those things did it. Actually I don't have it in a .zip file; i guess removing that xml header did it.
I tried it with and without; not sure ...
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EmuChat
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sandheaver
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04/04/13 04:24 AM
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Re: am i using the -burnin option correctly or is it broken?
I've got a build going that has the change, burnin image generation is working.
But now, I cannot seem to get the image to work. My .lay file is ala ...
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EmuChat
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sandheaver
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04/03/13 04:57 AM
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Re: Best Version of Mame for Win8 64 bit
Well, that depends a great deal on whether or not you want a UI.
MAMEUI is not an emulator, just a front-end.
MAME is the emulator and is not a fron ...
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EmuChat
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sandheaver
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03/28/13 04:40 AM
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Re: am i using the -burnin option correctly or is it broken?
I got the registration e-mail. I can add if you haven't yet.
Well I can add once I'm a tester and not a viewer.
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EmuChat
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sandheaver
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03/23/13 03:56 AM
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Re: am i using the -burnin option correctly or is it broken?
Do I need to file that bug report? Happy to do it if I'm the one that needs to do it.
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EmuChat
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sandheaver
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03/23/13 02:16 AM
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am i using the -burnin option correctly or is it broken?
I run:
Code:
mame64.exe -burnin -str 300 pacman
and I expect there to be a new file: 'snap/burnin-0.png'.
The file I actually get is: 'snap/bur ...
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EmuChat
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sandheaver
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03/23/13 01:12 AM
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Re: Eliminate LCD motion blur -- CRT quality on 120 Hz LCD -- with MAME software black frame insertion
> Actually, I think motion blur comes from LCD/LED pixels not being able to turn
> completely off fast enough. There is that extra glow left ove ...
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News
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sandheaver
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03/14/13 12:29 PM
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Re: Cute
long hair is so underrated.
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EmuChat
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sandheaver
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03/13/13 10:22 PM
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Re: Mame 146 and Raspberry Pi (Arm)
I don't have the code with me, so I can't diff, but I'll mention line numbers of the current code via mamedev.org/source/ and what changes I made to m ...
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EmuChat
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sandheaver
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03/13/13 06:55 PM
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Re: Mame 146 and Raspberry Pi (Arm)
I'm resurrecting an old thread here, but, with the help of a friend, I have successfully compiled MAME on my RPi and run it on the RPi as well, both w ...
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EmuChat
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sandheaver
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03/13/13 04:31 AM
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Re: Forcing Mame to 120Hz screen output with proper game timing
I'm a newb.
How did you insert the blank frame, and, doesn't that halve the perceived brightness?
Thanks.
edit: I found this: http://forum.arcade ...
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Programming
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sandheaver
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03/13/13 12:52 AM
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