Re: HLSL
New more accurate Aperture.
A quick google search show thatt CRT TV pixel looks like this:
http://www.sciencephoto.com/image/97878/530wm/C0033652-TV ...
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EmuChat
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ilya-v
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10/14/11 06:04 PM
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Re: HLSL
jclampy, did you even try what I have written?
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EmuChat
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ilya-v
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10/14/11 03:39 PM
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Re: HLSL
> The 'shadow mask' is applied over the original games resolution right? So if game is
> 320x240 then 'shadow mask' should be 320x240.
Not exa ...
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EmuChat
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ilya-v
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10/14/11 01:39 PM
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Re: HLSL
No I haven't confused them.
Its 40x30 so that the RGB lines will be visible.
I also noticed that If set to 10x10 the number of RGB pixels is not 10x ...
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EmuChat
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ilya-v
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10/14/11 12:39 PM
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Re: HLSL
Confirmed.
Mortal Kombat doesn't black out.
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ilya-v
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10/14/11 12:16 PM
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Re: HLSL
I did too managed to set the filter so it would look close to a CRT tv but I did not use the shadow_mask_alpha (0.0) option at all.
What I'm trying t ...
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EmuChat
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ilya-v
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10/14/11 09:00 AM
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Re: HLSL
Few Problems and Info:
shadow_mask_alpha, when set to 1.0 it simulates a real CRT monitor without the picture of the game behind it.
Anything below ...
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EmuChat
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ilya-v
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10/12/11 06:37 PM
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