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Subject Forum Poster Posted on
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> > Note that not all the changes I proposed here have been included > > Can you sum them up in a new thread? I'm a little lost at that p ...
EmuChat dkongjr 05/11/16 05:37 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> Arg...! I'm about to give up! You are missing "epr-15112.17". It's network related, to connect two Wingwar or Virtua Racing games. Don ...
EmuChat dkongjr 05/11/16 05:49 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Woohoo! Now we can see the credits. So to avoid the crash I use this in file "../video/model1.c", function "push_object": Code ...
EmuChat dkongjr 04/28/16 04:26 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Very strange. So I found several ways to avoid MAME crash after shooting the reactor. In file "../video/model1.c", function "push_objec ...
EmuChat dkongjr 04/28/16 10:35 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Ok. By the way, I just tried running this game with MAME 172 on 3.4GHz Pentium 4, and it runs at ~50% speed just as with my 3Ghz Pentium D. What kind ...
EmuChat dkongjr 04/21/16 12:39 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Quote: dkong: could you try the changes SailorSat suggests there and see if it improves things? I have already tried changing "switch(type ...
EmuChat dkongjr 04/20/16 09:35 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> are the improvements limited to Star Wars or also other model1 games? Not quite sure, but I think additions so far have no impact on the other ...
EmuChat dkongjr 04/20/16 01:23 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Did you know? I am quite surprised to discover various sections of Star Destroyers can be destroyed. I couldn't manage to destroy them all in one ...
EmuChat dkongjr 04/20/16 12:08 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> Does MAME itself crash, or just the game resets or something? MAME crashes with this message: ------------------------------------------------- ...
EmuChat dkongjr 04/20/16 12:49 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

6. crash after shooting the reactor core 7. freeze after entering high score initials I have absolutely no idea how to approach solving these two iss ...
EmuChat dkongjr 04/15/16 11:35 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

1. Function f47 - autopilot speed/own torpedo something https://www.youtube.com/watch?v=PLwvVmx3XxQ https://www.youtube.com/watch?v=EX82HhCRfVU Up ...
EmuChat dkongjr 04/15/16 03:50 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> Just a friendly reminder that if you use MAME with the -aviwrite parameter and supply > a filename, it will log out an uncompressed AVI with c ...
EmuChat dkongjr 04/14/16 06:22 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> I am, of course, aware I shouldn't have said "OG's original code" when I was referring only to his recent github submission. I though ...
EmuChat dkongjr 04/14/16 05:57 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> Interesting. So the game plays correctly with this change? That's only a small change on top of many other changes Olivier submitted to the git ...
EmuChat dkongjr 04/13/16 10:34 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Quote: It turns out f60 (int_point) needs to output either (+/-1,0,0), (0,+/-1,0), or (0,0,+/-1), and that's where your mystery three-value integer ...
EmuChat dkongjr 04/13/16 07:40 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Got it!!! Collision, it's working! It turns out f60 (int_point) needs to output either (+/-1,0,0), (0,+/-1,0), or (0,0,+/-1), and that's where your ...
EmuChat dkongjr 04/11/16 09:40 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> They are being rendered, but obscured by the cockpit tilemap. Yeah, and I can isolate radar display drawing by commenting out case 2: in tgp_re ...
EmuChat dkongjr 04/11/16 08:36 PM
. Re: Recording a video after playing it

Quote: Of course, everyone should be running 64-bit MAME anyway, we can't guarantee MAME will run much longer in 32-bit environments. Can you g ...
EmuChat dkongjr 04/10/16 08:30 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

More info uncovered. Remaining issues: 1. collision detection and reaction 2. torpedo lock-on system (f50_swa) 3. semi-autopilot ship/torpedo speed ...
EmuChat dkongjr 04/10/16 07:50 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Collision test run on the second stage with those changes I posted earlier on. Collision with the floor is working perfectly, every time. Unfortunat ...
EmuChat dkongjr 04/09/16 12:03 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> - One integer I don't understand which is either 0, 1 or 2. When flying over large horizontal plane (Death Star) this number is always 1. When g ...
EmuChat dkongjr 04/08/16 11:22 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Quote: I implemented a little something, have fun. OG. Can't make sense of the data that intercept (f24_swa) function is gathering. It looks lik ...
EmuChat dkongjr 04/08/16 06:32 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Marvelous, significant progress! So f15 is just an inverse of the current matrix, good call Ville Linde. So far I can suggest a few changes that will ...
EmuChat dkongjr 04/08/16 01:11 PM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

Woohooo! Don't be a tease now, show us the code and tell us how did you go about figuring it out. Gimme, gimme, gimme!
EmuChat dkongjr 04/08/16 12:10 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

f57 translates own ship if collision reaction is triggered, and f60 is not just bounce off vector and collision reaction trigger, it's more. Pic 1. ...
EmuChat dkongjr 04/07/16 09:04 PM

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