Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> > Note that not all the changes I proposed here have been included
>
> Can you sum them up in a new thread? I'm a little lost at that p ...
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dkongjr
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05/11/16 05:37 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> Arg...! I'm about to give up!
You are missing "epr-15112.17". It's network related, to connect two Wingwar or Virtua Racing games. Don ...
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dkongjr
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05/11/16 05:49 AM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Woohoo! Now we can see the credits.
So to avoid the crash I use this in file "../video/model1.c", function "push_object":
Code ...
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dkongjr
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04/28/16 04:26 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Very strange. So I found several ways to avoid MAME crash after shooting the reactor. In file "../video/model1.c", function "push_objec ...
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dkongjr
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04/28/16 10:35 AM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Ok. By the way, I just tried running this game with MAME 172 on 3.4GHz Pentium 4, and it runs at ~50% speed just as with my 3Ghz Pentium D. What kind ...
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dkongjr
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04/21/16 12:39 AM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Quote:
dkong: could you try the changes SailorSat suggests there and see if it improves things?
I have already tried changing "switch(type ...
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dkongjr
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04/20/16 09:35 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> are the improvements limited to Star Wars or also other model1 games?
Not quite sure, but I think additions so far have no impact on the other ...
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dkongjr
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04/20/16 01:23 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Did you know?
I am quite surprised to discover various sections of Star Destroyers can be destroyed. I couldn't manage to destroy them all in one ...
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dkongjr
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04/20/16 12:08 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> Does MAME itself crash, or just the game resets or something?
MAME crashes with this message:
------------------------------------------------- ...
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dkongjr
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04/20/16 12:49 AM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
6. crash after shooting the reactor core
7. freeze after entering high score initials
I have absolutely no idea how to approach solving these two iss ...
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dkongjr
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04/15/16 11:35 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
1. Function f47 - autopilot speed/own torpedo something
https://www.youtube.com/watch?v=PLwvVmx3XxQ
https://www.youtube.com/watch?v=EX82HhCRfVU
Up ...
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dkongjr
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04/15/16 03:50 AM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> Just a friendly reminder that if you use MAME with the -aviwrite parameter and supply
> a filename, it will log out an uncompressed AVI with c ...
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dkongjr
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04/14/16 06:22 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> I am, of course, aware
I shouldn't have said "OG's original code" when I was referring only to his recent github submission. I though ...
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dkongjr
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04/14/16 05:57 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> Interesting. So the game plays correctly with this change?
That's only a small change on top of many other changes Olivier submitted to the git ...
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dkongjr
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04/13/16 10:34 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Quote:
It turns out f60 (int_point) needs to output either (+/-1,0,0), (0,+/-1,0), or (0,0,+/-1), and that's where your mystery three-value integer ...
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dkongjr
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04/13/16 07:40 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Got it!!! Collision, it's working!
It turns out f60 (int_point) needs to output either (+/-1,0,0), (0,+/-1,0), or (0,0,+/-1), and that's where your ...
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dkongjr
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04/11/16 09:40 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> They are being rendered, but obscured by the cockpit tilemap.
Yeah, and I can isolate radar display drawing by commenting out case 2: in tgp_re ...
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dkongjr
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04/11/16 08:36 PM
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Re: Recording a video after playing it
Quote:
Of course, everyone should be running 64-bit MAME anyway, we can't guarantee MAME will run much longer in 32-bit environments.
Can you g ...
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dkongjr
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04/10/16 08:30 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
More info uncovered. Remaining issues:
1. collision detection and reaction
2. torpedo lock-on system (f50_swa)
3. semi-autopilot ship/torpedo speed ...
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dkongjr
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04/10/16 07:50 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Collision test run on the second stage with those changes I posted earlier on. Collision with the floor is working perfectly, every time. Unfortunat ...
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dkongjr
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04/09/16 12:03 AM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> - One integer I don't understand which is either 0, 1 or 2.
When flying over large horizontal plane (Death Star) this number is always 1. When g ...
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dkongjr
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04/08/16 11:22 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Quote:
I implemented a little something, have fun.
OG.
Can't make sense of the data that intercept (f24_swa) function is gathering. It looks lik ...
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dkongjr
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04/08/16 06:32 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Marvelous, significant progress!
So f15 is just an inverse of the current matrix, good call Ville Linde. So far I can suggest a few changes that will ...
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dkongjr
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04/08/16 01:11 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
Woohooo! Don't be a tease now, show us the code and tell us how did you go about figuring it out. Gimme, gimme, gimme!
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dkongjr
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04/08/16 12:10 AM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
f57 translates own ship if collision reaction is triggered, and f60 is not just bounce off vector and collision reaction trigger, it's more.
Pic 1. ...
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dkongjr
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04/07/16 09:04 PM
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