Re: Vector Settings
> If you're willing to step up to the plate and fix all this, then be my guest, but if
> you don't plan to lift a finger to actually help the pr ...
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EmuChat
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biobern
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04/14/14 02:15 PM
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Re: Christmas is coming soon,what do you expect Mame in 2012?
What I really expect is better vector rendering!
Probably called "HLSL for vectors". With bright and shiny glowing vectors, better than the ...
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EmuChat
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biobern
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12/27/11 02:52 AM
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Re: MAME 0.142u5 is out
Hello everybody,
I already had lotsa fun with all the new HLSL features.
Very beautiful.
Screen curvature does not look perfekt without antialiasing. ...
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News
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biobern
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06/12/11 09:20 PM
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Re: You're familiar with the saying, 'Wait to be steam-rollered...' ? (nt)
Cannot wait to be steam-rolled....
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EmuChat
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biobern
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06/04/11 10:43 PM
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Re: Another YouTube clip
> That said, this isn't going in. It got rather spectacularly preempted by the HLSL
> framework, which shows the way we've intended these sorts ...
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EmuChat
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biobern
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06/03/11 06:50 PM
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Re: Another YouTube clip
> The anti-aliasing is okay, but ideally a higher resolution bitmap would make it
> better, alas that increases the overhead of the already stra ...
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EmuChat
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biobern
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05/30/11 10:43 PM
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Re: Another YouTube clip
> The problem with AAE is it's too much, more like a stylised version of what vector
> monitors look like.
AAE is just configurable in a wide r ...
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EmuChat
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biobern
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05/18/11 11:50 AM
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Re: Improved Vector Rendering DIFF
> If someone wants to try it, you should be able to apply the following diff using
> HeadKaze's Mame Compiler to the 142 release.
>
> ht ...
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EmuChat
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biobern
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05/17/11 02:24 PM
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Re: Improved Vector Rendering
Wow, I think I finished the software of my Mame/AAE cabinet one week too early.
I also made a little release called AsteroidsAAE for it. AsteroidsAA ...
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EmuChat
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biobern
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05/15/11 12:34 AM
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