Re: slot mask.png
By the way, this is the ini:
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath hlsl
hlsl_enable 1
hlsl_oversampling ...
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EmuChat
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John Mars
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09/03/17 08:28 PM
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Re: slot mask.png
> You might get better results by increasing shadow mask alpha.
>
> I use 0.25 shadow mask alpha, 0.5 scan line alpha and 0.225 bloom scale. ...
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John Mars
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09/03/17 08:23 PM
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Re: slot mask.png
> And please, post some screenshots of your results with the shader applied to Ms.
> Pacman here as well
Here's the result. Click on the phot ...
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John Mars
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09/03/17 05:52 PM
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Re: slot mask.png
> I'm not familiar with that mediocre CRT deluxe shader, but HLSL will allow you to
> scale the art texture in any way you see fit. Let me know ...
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John Mars
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09/02/17 02:24 AM
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Re: slot mask.png
I recreated the slot-mask.png at a higher resolution, but looks pretty much the same. I guess the coding itself cant recreate the higher resolution.
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EmuChat
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John Mars
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09/01/17 06:40 PM
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slot mask.png
Using BGFX with slot mask gives a pretty accurate result in games like Ms Pacman, but attached is a closeup of the original. The RGB lines in each pi ...
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EmuChat
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John Mars
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09/01/17 05:50 PM
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