Search results for query: John Mars (1 - 6 of 6)
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Subject Forum Poster Posted on
. Re: slot mask.png

By the way, this is the ini: # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling ...
EmuChat John Mars 09/03/17 08:28 PM
. Re: slot mask.png

> You might get better results by increasing shadow mask alpha. > > I use 0.25 shadow mask alpha, 0.5 scan line alpha and 0.225 bloom scale. ...
EmuChat John Mars 09/03/17 08:23 PM
. Re: slot mask.png

> And please, post some screenshots of your results with the shader applied to Ms. > Pacman here as well Here's the result. Click on the phot ...
EmuChat John Mars 09/03/17 05:52 PM
. Re: slot mask.png

> I'm not familiar with that mediocre CRT deluxe shader, but HLSL will allow you to > scale the art texture in any way you see fit. Let me know ...
EmuChat John Mars 09/02/17 02:24 AM
. Re: slot mask.png

I recreated the slot-mask.png at a higher resolution, but looks pretty much the same. I guess the coding itself cant recreate the higher resolution.
EmuChat John Mars 09/01/17 06:40 PM
. slot mask.png

Using BGFX with slot mask gives a pretty accurate result in games like Ms Pacman, but attached is a closeup of the original. The RGB lines in each pi ...
EmuChat John Mars 09/01/17 05:50 PM

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