Re: raster ini - BAD
I said it's the raster.ini, that changes the colors. What I didn't mention was, that all presets are included by default. Sorry, for the misunderstand ...
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EmuChat
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Jezze
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11/22/16 11:33 PM
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Re: I still say HLSL is coloring wrong.....
HLSL does not change anything of the raw image unless you say so.
The settings in the raster.ini actually do change the color, yes. But these setting ...
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EmuChat
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Jezze
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11/16/16 07:18 PM
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Re: Dynamic Scanlines application
You know there is a hierarchy of .ini files in which settings of lower .ini files will be overridden by higher ones.
The (incomplete) order is:
[driv ...
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EmuChat
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Jezze
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11/15/16 08:22 PM
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Re: Dynamic Scanlines application
The names of settings and the descriptions of sliders are not 1:1 the same. The documentation on mamedev.org can tell you which setting is related to ...
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EmuChat
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Jezze
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11/14/16 02:06 AM
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Re: Dynamic Scanlines application
You can get quite the same result by using these scan-line settings for HLSL.
Code:
scanline_alpha 0.75
scanline_size 1.0
sc ...
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EmuChat
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Jezze
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11/13/16 02:21 PM
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Re: HLSL: Jezze... you out there?
Fixed in https://github.com/mamedev/mame/commit/51a81ef3aada424ea63cd7858cc8131ee71ac054
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EmuChat
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Jezze
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11/02/16 10:43 PM
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Re: HLSL: Jezze... you out there?
The issue is caused by the used backdrop artwork and the change in 179 that not every render pass clears its render target. So every game that uses ba ...
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EmuChat
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Jezze
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11/02/16 09:11 PM
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Re: Question about scaling of HLSL effects - absolute or relative?
The basic idea is to have all effects resolution independent; source (game resolution) and target (your screen resolution).
The bloom effect uses a G ...
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EmuChat
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Jezze
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10/24/16 10:34 PM
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Re: Anyone get shaders like 5xBR or xBRZ to work with MAME 0.177?
As far I could test, all Libretro shader ports - except those with a black screen - work quite the same as in RetroArch (This actually might not be tr ...
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EmuChat
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Jezze
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09/15/16 08:34 PM
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Re: Converting CG and GLSL shader types to BGFX??
It looks like the raster.ini preset without the shadow mask, less color saturation, including screen distortion and some scanline tweaks.
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EmuChat
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Jezze
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08/04/16 10:23 PM
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Re: Assume I'm using current baseline.....
Okay, it's not only the color ratio. But if you reset all color settings to their defaults, then you should get the result you expect.
Code:
red_ra ...
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EmuChat
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Jezze
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06/28/16 02:43 PM
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Re: BGFX - how to remove "circles" ?
In his case it's more the slot mask than the scanlines.
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EmuChat
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Jezze
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06/26/16 09:37 AM
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Re: Assume I'm using current baseline.....
The HLSL chain for BGFX does nothing else. It's all a matter of configuration you can read about here.
Just reset the color ratios to their default ...
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EmuChat
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Jezze
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06/26/16 09:21 AM
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Re: xBRZ Shaders for MAME and HBMAME
The BGFX shader syntax is pretty much identical to GLSL. As example you can take a look at the already implemented HQx pixel filter.
e.g. /mame/src/ ...
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EmuChat
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Jezze
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06/04/16 11:15 AM
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Re: MAME 173 and 174 - Multiple Screens (broke again)
Maybe I have to test it with two physical monitors, which I currently can't.
Beside that, it is quite interesting that you seem to have two different ...
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EmuChat
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Jezze
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05/28/16 09:31 PM
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Re: MAME 173 and 174 - Multiple Screens (broke again)
I cannot reproduce this issue. Please run MAME with -v option and post the console output.
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EmuChat
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Jezze
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05/28/16 08:24 PM
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Re: MAME 0.174 out!
There are some other changes that have been overlooked somehow. Actually it is my fault, because I did not review the pre-release note.
Normalized v ...
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News
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Jezze
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05/25/16 11:40 AM
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Re: Asteroids
The bloom shader requires the most performance of all post-processing effects and the GT 705 is a quite underpowered graphics card.
Could you run vec ...
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EmuChat
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Jezze
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05/21/16 11:15 PM
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Re: Asteroids
The attached image cannot be enlarged, but I think I know what you mean by "broken edges". Do you mean the junction points of the vectors, w ...
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EmuChat
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Jezze
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05/17/16 08:05 PM
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Re: Asteroids
Can you be a little more precise?
To what resolution with which refresh rate you change? Does this issue also appear with other renderer like GDI or ...
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EmuChat
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Jezze
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05/16/16 11:02 AM
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Re: HLSL issue in 173
I can not reproduce this issue in 0.173 yet.
Could you please create a bug report on mametesters.org with all necessary information that lead to this ...
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EmuChat
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Jezze
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05/13/16 09:28 AM
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Re: HLSL issue in 173
I'm not sure if you think it's an issue that the settings remain after you select a new machine or that they not remain?
However the settings should ...
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EmuChat
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Jezze
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05/12/16 10:05 PM
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Re: Prescale and HLSL settings no working as should??
To be honest the image looks quite sharp to me (except the JPEG-artifacts). Where exactly do you wish more "clarity"?
There is a way to ren ...
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EmuChat
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Jezze
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05/02/16 04:21 PM
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Re: Prescale and HLSL settings no working as should??
hlsl_prescale_x/y have been removed with 0.172. You'll get the most sharp prescaled image by default without wasting performance due to a too high pre ...
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EmuChat
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Jezze
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05/02/16 03:07 PM
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Re: HLSL Question
He should go with the latest version (0.173) and not bother with workarounds for earlier versions.
Anyway, you don't have to disable bezels etc. in 0 ...
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EmuChat
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Jezze
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04/30/16 04:44 PM
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