> 1st) There is no reason that it should be tied to either the games resolution or to > the resolution that MAME is outputting. It is a basic/constant property of the CRT > monitor that you're trying to simulate. > > 2nd) Despite the above, currently the shadow mask x count does depend on the games > resolution. It shouldn't, though. It's just a little broken. > > 3rd) As you probably know, tyhe fact that it is a little broken is what makes you > have to set it to different values depending on the game/system you're running in > MAME/MESS. > > Maybe some day it will be fixed. I don't know if the shader is being passed enough > information to fix it by just editing the "post.fx" file. > > -greg
This behavior has been confirmed by MooglyGuy
Quote:
the shadow mask count is only tied to the game res due to a bug
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