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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: HLSL shadow_mask_x_count
11/16/13 08:49 AM


> 1st) There is no reason that it should be tied to either the games resolution or to
> the resolution that MAME is outputting. It is a basic/constant property of the CRT
> monitor that you're trying to simulate.
>
> 2nd) Despite the above, currently the shadow mask x count does depend on the games
> resolution. It shouldn't, though. It's just a little broken.
>
> 3rd) As you probably know, tyhe fact that it is a little broken is what makes you
> have to set it to different values depending on the game/system you're running in
> MAME/MESS.
>
> Maybe some day it will be fixed. I don't know if the shader is being passed enough
> information to fix it by just editing the "post.fx" file.
>
> -greg

This behavior has been confirmed by MooglyGuy


Quote:


the shadow mask count is only tied to the game res due to a bug









Entire thread
Subject Posted by Posted on
* HLSL shadow_mask_x_count "The Manuel" 11/16/13 01:34 AM
. * Re: HLSL shadow_mask_x_count SoltanGris42  11/16/13 03:11 AM
. * Re: HLSL shadow_mask_x_count B2K24  11/16/13 08:49 AM
. * Re: HLSL shadow_mask_x_count "The Manuel"  11/16/13 03:18 AM

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