http://mamedev.org
0.143u2 -------
MAMETesters Bugs Fixed ---------------------- - 04242: [Graphics] All sets in m62.c and phoenix.c: Colors appears "washed out" (hap) - 04432: [Crash/Freeze] destroyr, destroyr1: Irratic timing and crash (hap) - 02729: [Core] tms9928a.c: wrong address write, wrong sprite overflow (hap) - 04431: [Graphics] cottonbm: 1st Level boss play completely invisible (Angelo Salese) - 00460: [DIP/Input] gimeabrk: When cabinet is switched to cocktail mode, player 1 controls do not function. (Tafoid) - 04428: [Sound] All sets in balsente.c: Audio/Sound is malfunctioning or completely missing (Tafoid) - 04423: [Graphics] vulgus, vulgusa: Screen rotated 90 degrees from normal (Angelo Salese)
Source Changes -------------- balsente.c - A number of fixes and improvements: [Tafoid] * gghost - DIP Location fixes. * gimeabrk - Added 2nd Player trackball, button and a 2 player start button to complete Cocktail support. Note: When mode is Cocktail, normal player 1 controls becomes player 2's. Fixes MT Bug#00460. * hattrick - Player 1 (Blue) Control re-addition. Left player could not be controlled correctly. * rescraid - Fixed control orientation to match that of an actual control panel (steering = left stick, shooting = right stick). * stompin - Dropped redundant left/right joystick controls. * toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.
Corrected Cosmic Monsters overlay to match that from a reference video of an actual cabinet. [Tafoid)
taitoair: give perfect interleave, improves 3D in topland (still not perfect). [R. Belmont]
Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]
Various Sega Saturn / ST-V fixes, that allows correct sound in Baku Baku Animal and Funky Head Boxers, also removed instadma hack, used by Pebble Beach Golf and Funky Head Boxers [Angelo Salese]
m68k: set read/write bit properly in special status on MMU bus errors [R. Belmont]
Fixed a silly bug in Puzzli 2 protection routines [Balrog]
Updated documentation about known Aristocrat MK6 game titles. [Heihachi_73]
m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU [R. Belmont]
ppc: Implemented correct BATs for 601 and memory-forced I/O controller interface accesses [R. Belmont]
Fix autorelease pool warnings when running multithreaded on Mac OS X [Tim Lindner]
seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber 50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade / Twin Formation & Twin Eagle. Added dip locations for Arbalester, Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen Game & Twin Eagle [Brian Troha]
i386: implemented FCLEX FPU instruction. [Barry Rodewald]
Re-enabled scheduler cothread execution. [Curt Coder]
Made some basic progress to Stepping Stage driver [Angelo Salese]
More work for ROM naming conventions for Neo-Geo driver games [Johnboy]
Fixes for variable shadowing [Oliver Stöneberg]
Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core [Angelo Salese]
sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's Eye sets [Brian Troha]
speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian Troha]
speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]
cave.c: Added a PCB layout for Hotdog Storm as well as some addition notes/information. [Brian Troha]
chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]
chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]
If a rom is bad for a clone but is good for the parent then it doesn't count towards the clone being found. optimized also_used_by_parent & uses the length as well as hashes. [smf]
m68k: Generate a per-cpu-type jump table. Correct linef handling makes the atari st less cranky. [O. Galibert]
Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c. [Curt Coder]
Fixed double-free of d3d->hlsl [Oliver Stoneberg]
tagteam.c misc cleanups [hap] * fixed maincpu irqs * added resnet for color prom * added coincounters * added diplocations
m62.c: amplified default contrast, this fixes washed out colors [hap]
Major organization, documentation and addition of numerous (over 1600) gambling game titles covering the following systems: [David Haywood] - Aristocrat MK6 - Barcrest MPU3, MPU4, MPU4 (Video), MPU5 - JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80 - Maygay EPOCH, MV1
New games added or promoted from NOT_WORKING status --------------------------------------------------- GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)] Hanafuda Hana Gokou Bangaihen [Guru, Dyq, Luca Elia]
New clones added ---------------- Donkey King Jr. (bootleg of Donkey Kong Jr.) [Guru, Tingoes] Sauro (Philko license) [Guru] Raiders (Rev.3) [Andrew Welburn] Magic Card Export 94 [Team Europe] Sagaia (dual screen) (World) [an UK collector] Mortal Kombat (Nifty Kombo, hack) [Colonel_Klink] Mortal Kombat (Nifty Kombo 666, hack) [bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J. Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg, The Dumping Union] Savanna (Jungler bootleg) [f205v, robotype]
New games marked as GAME_NOT_WORKING ------------------------------------ Quiz Punch [Guru] Castle Revolution [David Haywood]
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