|
MAME and 49-way games
#309141 - 05/22/13 05:30 PM
|
|
|
I posted this today as a reply to an old thread but it did not show up on top in the board so I'm making a new thread for it:
I’m still reeling from RB’s announcement so I will indulge in some thread necromancy to help me feel better.
As the post’s subject suggests, I would like to make sinistar more playable in my cab. I don’t have a 49-way joystick but I do have an analog stick that I thought could be used to simulate sinistar’s original control scheme where the farther you pushed into the joystick, the faster the ship would go.
Does MAME’s current control system allow for this sort of translation between an analog stick and the game’s inputs? How do people with actual 49-way joysticks set up MAME for games with original 49-way control?
|
|
|
|
Re: MAME and 49-way games
[Re: "The Manuel"]
#309166 - 05/23/13 02:48 AM
|
|
|
|
|
Re: MAME and 49-way games
[Re: joey35car]
#309178 - 05/23/13 05:00 AM
|
|
|
I'm pretty much locked into my current setup, as I wouldn't want to tear up my cab to add more controls.
What I'm trying to do is make the best out of the controls I have. My CP is very flexible and controls well a multitude of games but sinistar is one for which I haven't been able to find a good adjustment.
I was playing it just now with my analog stick and the game seems to completely ignore any changes to the sensitivity parameter, after trying several values ranging from 3 to 100. The slightest push of the stick causes the ship to take off full speed. I think the controls might not be hooked up properly in MAME. When I play, say Hang-On, the bike will lean to an angle proportional to how far I'm pressing the stick. With sinistar, the control seems binary.
If anyone has any ideas how to set it up, please let me know.
Thanks.
Edited by "The Manuel" (05/23/13 05:01 AM)
|
|
|