italie![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
MAME owes italie many thank yous, hah
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Reged: 09/20/03
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Interesting notes on Pacman A.I.
#240496 - 12/06/10 02:30 AM
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Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
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Reged: 03/07/04
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Re: Interesting notes on Pacman A.I.
[Re: italie]
#240502 - 12/06/10 04:03 AM
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Re: Interesting notes on Pacman A.I.
[Re: italie]
#240535 - 12/06/10 07:57 PM
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> http://www.boingboing.net/2010/12/04/how-pac-mans-ghosts.html
VIGASOCO by Manuel Abadía (of MAME fame) includes a C++ implementation of Pac-Man that should behave virtually identically to the original. It basically contains the original algorithms (Z80 assembly) rewritten as C++ source code.
Way cool and a labor of love if you ask me!
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Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
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Reged: 03/07/04
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Posts: 6472
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Re: Interesting notes on Pacman A.I.
[Re: Luca Elia]
#240587 - 12/07/10 05:29 AM
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> > http://www.boingboing.net/2010/12/04/how-pac-mans-ghosts.html > > VIGASOCO by Manuel Abadía (of MAME fame) includes a C++ implementation of Pac-Man > that should behave virtually identically to the original. > It basically contains the original algorithms (Z80 assembly) rewritten as C++ source > code. > > Way cool and a labor of love if you ask me!
Hah, good reminder of VIGASOCO, thanks.
There's some interesting emulators out there too that ended up with pretty much the same thing, the original algorithms re-coded into C/C++. I'll go dig them up again. I seem to remember Neil Bradley and someone else was to blame.
- Stiletto
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Re: Interesting notes on Pacman A.I.
[Re: Stiletto]
#241006 - 12/12/10 05:13 AM
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> > > http://www.boingboing.net/2010/12/04/how-pac-mans-ghosts.html > > > > VIGASOCO by Manuel Abadía (of MAME fame) includes a C++ implementation of Pac-Man > > that should behave virtually identically to the original. > > It basically contains the original algorithms (Z80 assembly) rewritten as C++ > source > > code. > > > > Way cool and a labor of love if you ask me! > > Hah, good reminder of VIGASOCO, thanks. > > There's some interesting emulators out there too that ended up with pretty much the > same thing, the original algorithms re-coded into C/C++. I'll go dig them up again. I > seem to remember Neil Bradley and someone else was to blame.
I remember Neil posting something like this to the old MAMEDEV mailing list some years ago, but wanted to keep it a secret at the time. Guess it isn't such a secret anymore, but I found it pretty fascinating at the time. Neil is a mad genius. I wonder if he's still around...
Brian
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"One of these days, I'm going to cut you into little pieces!"- Nick Mason, Pink Floyd
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