July 29, 2016
All New Working Games In MAME 0.176 Video
Here's the latest video showing new working games:
Visual PinMAME 2.7 (2016-06-08)
Not really our cup of tea around here, but I thought it interesting that emulators like Visual PinMAME have had releases this year.
Here's what new from back in June.
*************************************** CORE/CPU ***************************************
64bit compilation supported
XMAME port for unix/linux systems
PROC support (needs special compile with PROC_SUPPORT defined) to drive (at least) real WPC machines with PinMAME/PROC
New S14001A sound core for old Sterns (Catacomb, Flight 2000, Freefall, Lightning, Orbitor 1, and Split Second)
Improved BSMT2000 sound core for Sega, Alvin G., Data East (Batman and newer), and Stern (up to Terminator 3) DMD generation games
Improved AT91 sound core for the rest of the Stern DMDs (Elvis, LOTR, RBION, Sopranos, Nascar/Grand Prix/Dale Jr.)
Improved Brave Team sound core
*************************************** ROM SUPPORT *************************************** Thanks to Inkochnito, Soren
MAC: MAC Jungle (1995 version)
Sleic: Bike Race (2-ball play) (not working yet)
Unknown: Wild Texas (Firepower II Modification)
Bram Stoker's Dracula L-2C (competition MOD)
Creature from the Black Lagoon L-5C (competition MOD)
Dr. Dude LA-3C (competition MOD)
Earthshaker LA-4C (competition MOD)
Hook 4.01p (4.01 with Prototype Sound)
Inder Centaur (alternate version)
Lethal Weapon 2.03
Meteor (Bonus Count Fix, 'Fixes a rare bug where the bonus seems to countdown endlessly')
Taxi (Lola) L-5C (competition MOD)
Taxi (Marilyn) L-5C (competition MOD)
Theatre of Magic 1.5C (competition MOD)
Tales of the Arabian Nights 1.5C (competition MOD)
World Cup Soccer LX-3C (competition MOD)
- New option for the DMD window: DMD opacity
- ... (Read More)
THIS Is How The Dumping Union Recycles Your Funds, ALWAYS For The Better Of Our Combined Arcade History Library
Mini Mega Drive
It's ready the new progetto-SNAPS renameSET.dat 0.176 for MAME.
* 3.63 2016/07/28: Added 0.176 infos, update 'allMAMErenamed.txt', 'allMAMEremoved.txt', 'renameSET.ini' and 'addMAME'.
July 28, 2016
QMC2 0.66 Released
QMC2 0.66 has been released. It's synced with MAME 0.176 which was released earlier today!
Besides some more or less important bug-fixes and nice improvements related to building with system-provided zlib and/or minizip libraries (instead of using the built-in ones), work has been started on a long-awaited new feature called filtered custom views. While the views actually already run mostly fine (and are super-fast) it's still incomplete. Most importantly the actual filtering doesn't work yet, and it's missing a tree mode (flat mode only right now). Because of this, the relevant code is WIP-ified at the moment, which means that you will not be able to try this feature in official builds (if you would like to test it, you'd have to build QMC2 from source and specify WIP=1 on the make command line).
You'll also find a new database in QMC2's configuration folder which is used to feed these views (/mame-machine-list.db). This so called machine list database will automatically be (re)created each time the machine list cache is refreshed (also in official builds). Long-term it will likely replace the machine list cache (file) completely.
The source code is now available in the download section. As always, expect updated binary packages within the next few hours and days.
The QMC2 dev-team
Full change-log for 0.66:
fix: device configurator: don't implicitly save device configurations ... (Read More)
MAMEUI64 .176 Released W/ Icons And Snaps
Skins Game WIP (Ted Green)
It's not quite ready yet, but R. Belmont shared Ted Green's current status on "Skins Game", which you can see in MAME 0.176:
July 27, 2016
Based on the MAME(tm) 0.176 source, modified by Barry Rodewald
Find it here:
Find it here:
Also has MESS command-line builds.
* Updated to MAME 0.176 - http://git.redump.net/mame/log/
* Added Source/Listinfo changes
* Newest Bugs (27th Jul)
* Added/Fixed 'Recommended Games'
* Fixed MAMEinfo.dat infos
Download at: http://mameinfo.mameworld.info/
MAME Testers at: http://mametesters.org/view_all_set.php?...DESC&type=2
- New games: Gorodki, Intergirl, Kot-Rybolov, Player's Choice (M4C1) and Swing Gal [BET] (Japan 871221)
- New Working games: Flaming 7 (Custom Hardware, Main, 50 Bonus), Flaming 7 (Custom Hardware, Main, 500 Bonus), Flaming 7 (Custom Hardware, Main, 2000 Bonus), Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) and Flaming 7 (Taiwanese Hardware, unknown version)
- New clones: Beaste Feastie, Bubble Trouble (World, Rev B), Fighting Fantasy (World revision 3), Operation Thunderbolt (World, rev 1) and Raiden Fighters 2 - Operation Hell Dive (Japan set 3)
- New TourVision games (Softwarelist: hash\pce_tourvision.xml): Adventure Island (Tourvision PCE bootleg), Alice In Wonderland (Tourvision PCE bootleg), Drop Rock Hora Hora (Tourvision PCE bootleg), Fighting Run (Tourvision PCE bootleg), Image Fight (Tourvision PCE bootleg), Kato Chan & Ken Chan (Tourvision PCE bootleg), Mesopotamia (Tourvision PCE bootleg), Ordyne (Tourvision PCE bootleg), Power Sports (Tourvision PCE bootleg), Puzznic (Tourvision PCE bootleg), Sokoban World (Tourvision PCE bootleg), Soldier Blade (Tourvision PCE bootleg), Spin Pair (Tourvision PCE bootleg), The NewZealand Story (Tourvision PCE bootleg) and Tricky (Tourvision PCE bootleg).
- New drivers: seicupbl.cpp
- New devices: jrc6355e, jvs_master and ohci_hlean2131sc
- New MAME.ini options: bgfx_avi_name = auto and hlsl_write = auto
- New HiScore.dat: ... (Read More)
MAME 0.176 Released
MAME 0.176 has been released. Visit http://mamedev.org/?p=429 for more information.
It's the last Wednesday of the month, and time for another MAME release. We'd like to thank the Debian team for their help during this development cycle: they've provided patches allowing MAME to build cleanly on several more platforms, and arranged access to IBM-sponsored POWER8 machines so we could improve our PowerPC support.
The popular crt-geom and crt-geom-deluxe shaders have been ported to BGFX and are now distributed with MAME, thanks to cgwg. The BGFX versions of these shaders allow live adjustment of effect parameters through the slider controls menu.
Interesting newly supported games include rare Soviet arcade games Gorodki and Kot Rybolov, gambling mahjong game Swing Gal, and alternate versions of Beastie Feastie and Raiden Fighters 2. Graphical issues have been fixed in Seibu Kaihatsu's Denjin Makai, Godzilla, Legionnaire and Zero Team, and there are some improvements to the Tandy CoCo 3 palette. A few remaining gameplay issues in Taito's Operation Wolf were resolved.
Thanks to a huge group effort involving some of our highly valued external contributors as well some MAME team members, we've got some visible progress on the Sun SPARCstation drivers. The SPARCstation IPC (sun4_40 driver) now passes its self-tests and allows you to use the OpenBoot interactive Forth interpreter at the ok prompt. Note that there are still issues with SCSI emulation, so it won't boot from and emulated hard disk or CD-ROM. In other news for emulation of professional ... (Read More)
- [garoupx11] Garou Mark of the Wolves Xtreme Plus
- [kof99ndis] Kof'99 Remix Pro
- [kogmxpls] King of Gladiator Mix Plus-EX
July 26, 2016
DU: Tuesday Updates
Hammy sent us a dump of a game called Ring & Ball (or maybe King & Ball) by Microhard. Microhard is the company that made Funny Strip, the porno Pac-Man game. Kevin Eshbach dumped a PAL from Guzzler. Peter Wilhelmsen continues to dump games for the console Gamate. This time it's Baseball.
July 25, 2016
Progetto-SNAPS 0.175 Update
Ready the MAME 0.175 complete update of "MAME progetto-SNAPS".
466 snaps and 988 icons, pictures, pdf and mp4 downloadable here:
Artwork: progetto-SNAPS Artworks
Cabinets: progetto-SNAPS Cabinets
Control Panels: progetto-SNAPS Control Panel & Controllers
Covers: progetto-SNAPS Software's Box Covers
Devices: progetto-SNAPS Devices
Flyers: progetto-SNAPS Flyers, Brochures & Advertising
Icons: progetto-SNAPS Icons Extended
Manuals: progetto-SNAPS Manuals
Marquees: progetto-SNAPS Marquees, Pinball's Backglass & Publishers Logo
PCB: progetto-SNAPS PCB
Snapshots (MAME): progetto-SNAPS Snapshots
Snapshots (HB & FX): progetto-SNAPS Other Snaps
VideoSnaps: progetto-SNAPS Video-Snaps
Artwork Preview: 25 new (tot. 2,465 png) UPDATE 1 pack, 3.91Mb
Bosses: 10 new (tot. 1,225 png) UPDATE 1 pack, 292Kb
Ends: 25 new (tot. 300 png) UPDATE 1 pack, 511Kb
GameOver: 35 new (tot. 6,400 png) UPDATE 1 pack, 2.00Mb
HowTo: 5 new (tot. 1,485 png) UPDATE 1 pack, 148Kb
Logo: 15 new (tot. 1,650 UPDATE 1 pack, 60.2Kb
Scores: 20 new (tot. 6,505 png) UPDATE 1 pack, 697Kb
Select: 10 new (tot. 3,895 png) UPDATE 1 pack, 225Kb
Snap: 7 del, 157 new & 19 upd (tot. 36,000 png) UPDATE 1 pack, 4.13Mb
Snap FX*: 491 del, 104 new & 19 upd (tot. 12,028 png) FULL REPACK 1 pack, 217Mb
Snap HB*: 1 del, 40 new & 5 upd (tot. 915 png) UPDATE & FULL REPACK 1 pack, 13.7Mb
Titles: 8 del, 158 new & 11 upd (tot. 35,000 png) UPDATE 1 pack, 4.31Mb
Titles FX*: 491 del, 104 new (tot. 12,028 png) FULL REPACK 1 pack, 158Mb
Titles HB*: 1 del, 38 new & 6 upd (tot. 692 png) UPDATE & FULL REPACK 1 pack, 8.28Mb
Versus: 1 new (tot. 1,061 png) UPDATE 1 pack, 13.4Kb
Other resources update:
Artwork Original: 41 del, 7 new & 4 upd (tot. 1,029 zip) UPDATE 1 pack, 16.7Mb
Artwork 16:9 WS**: 25 new (tot. 300 zip) UPDATE 1 pack, 77.1Mb
Cabinets: 4 del, 19 new & 12 (tot. 5,545 png) UPDATE 1 pack, 24.1Mb
Control Panels: 5 new & 1 upd (tot. 2,805 png) UPDATE 1 pack, 3.65Mb
Devices: 1 del, 6 new (tot. 1,805 png) UPDATE 1 pack, 4.52Mb
Flyers: 2 del, 52 new & 18 upd (tot. 4,750 png) UPDATE 2 packs, 103Mb
Icons Extended: 1 del, 483 new (tot. 29,515 ico) UPDATE 1 pack, 1.00Kb
Manuals: 3 del, 18 new & 1 upd (tot. 2,315 pdf) UPDATE 2 packs, 91.3Mb
Marquees: 4 del, 24 new & 76 upd (tot. 3,720 png) UPDATE 1 pack, 63.6Mb
PCB: 1 del, 16 new (tot. 2,890 png) UPDATE 1 pack, 37.3Mb
VideoSnaps***************************************: 250 new & 7 upd (tot. 4,750 mp4) UPDATE 5 packs, 640Mb
*: Thanks to Flymer76.
**: Thanks to Ashurax, Krakerman, AlexDC22 and Grizz.
***************************************: Thanks to VideoSnaps Team.
Have also been updated:
- catver.ini 0.175 (unofficial): progetto-SNAPS CatVer
- CHD-Info 0.175: progetto-SNAPS CHD-Info pack
- languages.ini 0.175: progetto-SNAPS languages.ini
- renameSET.dat 0.175: progetto-SNAPS renameSET.dat
- screenless.ini 0.175: progetto-SNAPS screenless.ini
- series.ini 0.175 (unofficial): progetto-SNAPS series.ini
- version.ini 0.175 (unofficial): progetto-SNAPS version.ini
If you want to support my work, you can make small donations via PayPal.
... (Read More)
July 24, 2016
EMMA Italian Dumping Team & DU Member Dumps "Intergirl" But What The Hell Is Intergirl
I've never heard of it
RB Dump Request & MAMEdevs Talking With Jason Scott
DU: Operation Thunderbolt
Porchy dumped a rev 1 world version of Operation Thunderbolt thanks to Muddymusic, it is newer than the world version in MAME. Peter Wilhelmsen dumped a console game "Hot Hero" for the Gamate (attached pic).
July 23, 2016
New Unofficial MAME Hiscore.dat File
i just released a new unofficial MAME hiscore.dat file using the new format that is supported in the official MAME now.
please note:- this file cannot be used on any pre v0174 MAME.exe's that had hiscore support.
go get it here:-
just unzip it into your plugins/hiscore folder
July 21, 2016
DU: The Gunstar Heroes' Battle Of Rapid River
ShouTime got Rapid River (Japan). colour_thief got Gunstar Heroes (Mega Play). He says it has "some notable changes. They added lives (whereas the console version is strictly 1 life) which are set by dipswitches. The default is 1 life though, which is confusing because the HUD will have a big mysterious 0 (as in 0 extra lives) showing all the time, and with no 1ups in-game it's impossible to figure out what it means without messing with the dipswitches. Game balance (including health drops and all difficulty settings and the 100 minute Timeron boss fight Easter egg) match the console version, except for one thing: Your vitality (aka health) always starts every level at 70. In the console version your vitality increases after each level so you can save your hardest level for last to make it a bit easier."
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